void Awake()
        {
            input = GetComponentInChildren <PhysicalDataInput>();

            Controller.SetController(this);

            GetComponent <VRTK_InteractableObject>().InteractableObjectUngrabbed += OnUngrabbed;
            deviceBrowserObject = FindObjectOfType <DeviceBrowserObject>();
            oscEventDispatcher  = FindObjectOfType <OSCEventDispatcher>();
        }
        void ISoundModule.PositionBrowser()
        {
            DeviceBrowserObject browser = deviceBrowserObject;

            //Position browser above module
            browser.transform.position = transform.position + Vector3.up * Controller.Config.browserYOffset;

            //Rotate browser towards user's headset
            Quaternion lookAtPlayer = Quaternion.LookRotation(browser.transform.position - GameObject.FindGameObjectWithTag("Headset").transform.position);

            browser.transform.rotation = Quaternion.Euler(browser.transform.rotation.eulerAngles.x, lookAtPlayer.eulerAngles.y, browser.transform.rotation.eulerAngles.z);
        }