public override void Run(RoleBase caster, Space space, MagicArgs args)
 {
     int count = 0;
     caster.AttackToHurt(args.Target);
     for (int i = space.AllRoles().Count - 1; i >= 0; i--) {
         RoleBase target = space.AllRoles()[i];
         if (caster.IsHostileTo(target) && target.InCircle(args.Target.Position, args.Radius * args.Scale)) {
             if (target != args.Target) {
                 CreateSubMagic(caster, args.Target, target, space, args);
                 caster.CastingToEffect(target, args);
                 count++;
                 if (count == args.Number) { break; }
             }
         }
     }
 }