Exemple #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         PlayerHealth hp = other.gameObject.GetComponent <PlayerHealth>();
         if (hp.currentHealth != 100)
         {
             hp.Heal(restoreAmount);
             Destroy(this.gameObject);
         }
     }
 }
        void Death()
        {
            // The enemy is dead.
            isDead = true;

            // Turn the collider into a trigger so shots can pass through it.
            capsuleCollider.isTrigger = true;

            // Tell the animator that the enemy is dead.
            anim.SetTrigger("Dead");

            // Change the audio clip of the audio source to the death clip and play it (this will stop the hurt clip playing).
            enemyAudio.clip = deathClip;
            enemyAudio.Play();

            //Heal the player when die
            playerHealth.Heal(heal);
        }