private void SpawnAllEnemy() { int looplimit = m_Enemys.Length < m_gameLevel ? m_Enemys.Length : m_gameLevel; for (int i = 0; i < looplimit; i++) { CompleteProject.EnemyManager enemy = m_Enemys[i]; enemy.StartSpawn(); } }
void Awake() { // Setting up the references. anim = GetComponent <Animator>(); enemyManager = GameObject.Find("/EnemyManager").GetComponent<EnemyManager>(); hitParticles = GetComponentInChildren<ParticleSystem>(); capsuleCollider = GetComponent<CapsuleCollider>(); // Setting the current health when the enemy first spawns. currentHealth = startingHealth; }