Exemple #1
0
        public AbilitiesMenu(Menu rootMenu)
        {
            var menu = new Menu("Abilities", "abilities");

            AbilitiesColor = new AbilitiesColor(menu);
            Texture        = new Texture(menu);

            var enabled = new MenuItem("abilitiesEnabled", "Enabled").SetValue(true);

            menu.AddItem(enabled);
            enabled.ValueChanged += (sender, args) => IsEnabled = args.GetNewValue <bool>();
            IsEnabled             = enabled.IsActive();

            var sumDamage = new MenuItem("abilitiesSumDamage", "Sum damage").SetValue(true);

            sumDamage.SetTooltip("If enabled it will sum damage from all abilities otherwise only from one");
            menu.AddItem(sumDamage);
            sumDamage.ValueChanged += (sender, args) => SumDamage = args.GetNewValue <bool>();
            SumDamage = sumDamage.IsActive();

            var showBorder = new MenuItem("abilitiesBorder", "Show border").SetValue(true);

            showBorder.SetTooltip("Show border when unit can be killed");
            menu.AddItem(showBorder);
            showBorder.ValueChanged += (sender, args) => ShowBorder = args.GetNewValue <bool>();
            ShowBorder = showBorder.IsActive();

            var showWarningBorder = new MenuItem("abilitiesWarningBorder", "Show warning border").SetValue(true);

            showWarningBorder.SetTooltip(
                "Show texture and border when unit requires one more auto attack hit before he can be killed");
            menu.AddItem(showWarningBorder);
            showWarningBorder.ValueChanged += (sender, args) => ShowWarningBorder = args.GetNewValue <bool>();
            ShowWarningBorder = showWarningBorder.IsActive();

            menu.AddItem(
                new MenuItem("abilitiesToggler", "Abilities:").SetValue(
                    abilityToggler = new AbilityToggler(new Dictionary <string, bool>())));

            menu.AddItem(
                new MenuItem("abilitiesPriority", "Order:").SetValue(
                    priorityChanger = new PriorityChanger(new List <string>())));

            rootMenu.AddSubMenu(menu);
        }
Exemple #2
0
        public AbilitiesMenu(MenuFactory factory)
        {
            var subFactory = factory.Menu("Abilities");

            AbilitiesColor = new AbilitiesColor(subFactory);
            Texture        = new Texture(subFactory);

            IsEnabled = subFactory.Item("Enabled", true);
            SumDamage = subFactory.Item("Sum damage", true);
            SumDamage.Item.SetTooltip("If enabled it will sum damage from all abilities otherwise only from one");
            ShowBorder = subFactory.Item("Show border", true);
            ShowBorder.Item.SetTooltip("Show border when unit can be killed");
            ShowWarningBorder = subFactory.Item("Show warning border", true);
            ShowWarningBorder.Item.SetTooltip(
                "Show texture and border when unit requires one more auto attack hit before he can be killed");

            subFactory.Item("Abilities:", abilityToggler = new AbilityToggler(new Dictionary <string, bool>()));
            subFactory.Item("Order:", priorityChanger    = new PriorityChanger(new List <string>()));
        }