public void postorder(Node s)
 {
     if (s != null)
     {
         postorder(s.Left);
         postorder(s.Right);
         // return node info
         #region return node info
         // cout << s.text
         // MessageBox.Show(s.Text);
         #endregion
     }
 }
 // Leveller
 public void preorder(Node s)
 {
     if (s != null)
     {
         // return node info
         #region return node info
         // cout << s.text
         s.Order = order;
         order++;
         #endregion
         preorder(s.Left);
         preorder(s.Right);
     }
 }
        // none Leveller
        public void preorder(Node s, string Arrow, int rootLevel)
        {
            if (s != null)
            {
                // return node info
                #region return node info
                // cout << s.text
                NodeInfo preorderNodeInfo = new NodeInfo();
                preorderNodeInfo.StartLevel = rootLevel;
                preorderNodeInfo.EndLevel = s.Order;
                preorderNodeInfo.Text = s.Text;
                preorderNodeInfo.Arrow = Arrow;
                arrNodeInfo.Add(preorderNodeInfo);
                #endregion

                preorder(s.Left, "Left", s.Order);
                preorder(s.Right, "Right", s.Order);
            }
        }