internal Lobby(Lobbies lobbies, SteamID id) { this._matchmaking = Lobby.SteamUnityAPI_SteamMatchmaking(); this._lobbies = lobbies; this._id = id; }
private SteamID GetLobbyMemberByIndex(int iLobbyMember) { return(new SteamID(Lobby.SteamUnityAPI_SteamMatchmaking_GetLobbyMemberByIndex(this._matchmaking, this._id.ToUInt64(), iLobbyMember))); }
public FriendEnumator(Lobby lobby, Friends friends) { this._lobby = lobby; this._friends = friends; this._index = -1; }