Exemple #1
0
        static void Main(string[] args)
        {
            // fields
            Character characterTest = new Character();  // variable to test the character class.
            Hero heroTest = new Hero();                 // variable to test the hero class.
            Hero hero1 = new SoftwareEngineer("Stuart", true);        // variable to test the S.E. class as a Hero.
            Enemy enemyTest = new Enemy();              // variable to test the enemy class.

            // test content of the Character and hero class.
            //Console.WriteLine("\n" + heroTest.toString());

            // test content of the Enemy class.
            //Console.WriteLine(enemyTest.ToString());

            // test content of the software engineer as a hero.
            Console.WriteLine(hero1.ToString());

            // hold the terminal open to view the stats.
            Console.ReadLine();
        }
Exemple #2
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        /**********************************************************************
         * Checks to see if the Character can hit the other Character.
         * The attack will be successful if the agressor's attack is greater
         * than the defender's 
         * If the Character is successful, The first Character will
         * inflict damage to the second Character.
         * ********************************************************************
         */
        public String InitiateAttack(Character aCharacter)
        {
            
            String damage;

             //if the first characters aim is better than the second characters dodge
             //the attack will go through.
            if ((BattleChance() - aCharacter.BattleChance()) > 0)
            {
                damage = BattleDamage(aCharacter);
            }
            else
            {
                damage = "MISS";
            }

            return damage;
        }
Exemple #3
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        private int BattleChance(Character opponent)
        {
            Random random = new Random();
            int chance = random.Next((75 + currentAgility), 101);

            return chance;
        }
Exemple #4
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        // calculates special battle damage.
        private String SpecialBattleDamage(Character opponent)
        {
            Random random = new Random(baseSpecialAttack);
            double criticalChance = random.NextDouble();
            String amount;

            amount = ((int)(((currentSpecialAttack * criticalChance) + currentSpecialAttack) - (opponent.CurrentSpecialDefense)) + "");
            opponent.DecreaseHealth(Int32.Parse(amount));

            return amount;
        }
Exemple #5
0
        /**********************************************************************
         * Checks to see if the Character can hit the other Character.
         * The attack will be successful if the agressor's attack is greater
         * than the defender's 
         * If the Character is successful, The first Character will
         * inflict damage to the second Character.
         * ********************************************************************
         */
        public String initiateAttack(Character aCharacter)
        {
            Random random = new Random(baseAttack);
            double criticalChance = random.NextDouble();
            String damage;

            if ((BattleChance() - aCharacter.BattleChance()) > 0)
            {
                damage = ((int)(((currentAttack * criticalChance) + currentAttack)) + "");
                aCharacter.DecreaseHealth(Int32.Parse(damage));
            }
            else
            {
                damage = "MISS";
            }

            return damage;
        }