Exemple #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            _messageQueue = new MessageQueue();
            _keyboardController = new KeyboardController(_messageQueue);
            _controlObject = new ControllListeningObject(_messageQueue);
            //_systemListeningObject = new SystemMessageListener(_messageQueue);

            base.Initialize();
        }
 public ControllListeningObject(MessageQueue messageQueue)
 {
     setMessageQueue(messageQueue);
     _acceptedMessageTypes.Add(EnumMessageType.CONTROLLER_MESSAGE);
 }
Exemple #3
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 public void setMessageQueue(MessageQueue messageQueue)
 {
     _messageQueue = messageQueue;
     _messageQueue.registerMessageHandler(recieveMessage);
 }
Exemple #4
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 public BaseObject(MessageQueue messageQueue)
 {
     setMessageQueue(messageQueue);
 }
 public SystemMessageListener(MessageQueue messageQueue)
 {
     setMessageQueue(messageQueue);
     _acceptedMessageTypes.Add(EnumMessageType.SYSTEM_MESSAGE);
 }
Exemple #6
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 public GamePadController(MessageQueue messageQueue)
 {
     _messageQueue = messageQueue;
 }
Exemple #7
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 public KeyboardController(MessageQueue messageQueue)
 {
     _messageQueue = messageQueue;
 }