Exemple #1
0
        static public GameObjectState Deserialize(byte[] bytes)
        {
            if (bytes.Length != OneObjectSize)
            {
                throw new ApplicationException("Wrong byte[] size in static public GameObjectState Deserialize(byte[] bytes);");
            }

            GameObjectState rez = new GameObjectState {
                TextureId = (TextureId)bytes[0],
                Id        = (ulong)BitConverter.ToInt64(bytes, 1),
                Pos       = new Coord((uint)BitConverter.ToInt32(bytes, 9), (uint)BitConverter.ToInt32(bytes, 13)),
                Angle     = BitConverter.ToInt16(bytes, 17),
                Size      = new Size((uint)BitConverter.ToInt32(bytes, 19), (uint)BitConverter.ToInt32(bytes, 23)),
            };

            return(rez);
        }
Exemple #2
0
        static public byte[] Serialize(GameObjectState state)
        {
            byte[] bytes = new byte[OneObjectSize];

            bytes[0] = (byte)state.TextureId;
            Array.Copy(BitConverter.GetBytes(state.Id), 0, bytes, 1, 8);

            Array.Copy(BitConverter.GetBytes(state.Pos.x), 0, bytes, 9, 4);
            Array.Copy(BitConverter.GetBytes(state.Pos.y), 0, bytes, 13, 4);

            Array.Copy(BitConverter.GetBytes(state.Angle), 0, bytes, 17, 2);

            Array.Copy(BitConverter.GetBytes(state.Size.width), 0, bytes, 19, 4);
            Array.Copy(BitConverter.GetBytes(state.Size.height), 0, bytes, 23, 4);

            return(bytes);
        }