public InitGameStateEvent(Vector ballPosition, Vector ballVelocity, Vector leftGoalPosition, Vector rightGoalPosition, FieldDimensions fieldDimensions) { this.ballPosition = ballPosition; this.ballVelocity = ballVelocity; this.leftGoalPosition = leftGoalPosition; this.rightGoalPosition = rightGoalPosition; this.fieldDimensions = fieldDimensions; }
public CreateOrJoinGame(string id, FieldDimensions FieldDimensions) { this.Id = id; this.FieldDimensions = FieldDimensions; }