Exemple #1
0
 static public int Decode(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         Common.Protocol.JoinGameProtocol self = (Common.Protocol.JoinGameProtocol)checkSelf(l);
         System.Byte[] a1;
         checkArray(l, 2, out a1);
         self.Decode(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Exemple #2
0
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         Common.Protocol.JoinGameProtocol o;
         if (argc == 1)
         {
             o = new Common.Protocol.JoinGameProtocol();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 8)
         {
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             System.Single a4;
             checkType(l, 5, out a4);
             System.Single a5;
             checkType(l, 6, out a5);
             System.Single a6;
             checkType(l, 7, out a6);
             System.Single a7;
             checkType(l, 8, out a7);
             o = new Common.Protocol.JoinGameProtocol(a1, a2, a3, a4, a5, a6, a7);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             System.Int32 a1;
             checkType(l, 2, out a1);
             Common.MyTransform a2;
             checkType(l, 3, out a2);
             o = new Common.Protocol.JoinGameProtocol(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }