Exemple #1
0
 //Through this method we will analyze the scores of the method above and select the best one
 public BestElevatorInfo checkIfElevatorISBetter(int scoreToCheck, Elevator newElevator, BestElevatorInfo bestElevatorInfo, int _requestedFloor)
 {
     if (scoreToCheck < bestElevatorInfo.bestScore)
     {
         bestElevatorInfo.bestScore    = scoreToCheck;
         bestElevatorInfo.bestElevator = newElevator;
         bestElevatorInfo.referanceGap = Math.Abs(newElevator.currentFloor - _requestedFloor);
     }
     else if (bestElevatorInfo.bestScore == scoreToCheck)
     {
         int gap = Math.Abs(newElevator.currentFloor - _requestedFloor);
         if (bestElevatorInfo.referanceGap > gap)
         {
             bestElevatorInfo.bestScore    = scoreToCheck;
             bestElevatorInfo.bestElevator = newElevator;
             bestElevatorInfo.referanceGap = gap;
         }
     }
     return(bestElevatorInfo);
 }
 //Comparing elevator to previous best
 public BestElevatorInfo checkBestElevator(int scoreToCheck, Elevator newElevator, BestElevatorInfo bestElevatorInfo, int floor)
 {
     //If elevators situation is more favourable, set to best elevator
     if (scoreToCheck < bestElevatorInfo.bestScore)
     {
         bestElevatorInfo.bestScore    = scoreToCheck;
         bestElevatorInfo.bestElevator = newElevator;
         bestElevatorInfo.referenceGap = Math.Abs(newElevator.currentFloor - floor);
         //If elevators are in a similar situation, set the closest one to the best elevator
     }
     else if (bestElevatorInfo.bestScore == scoreToCheck)
     {
         int gap = Math.Abs(newElevator.currentFloor - floor);
         if (bestElevatorInfo.referenceGap > gap)
         {
             bestElevatorInfo.bestScore    = scoreToCheck;
             bestElevatorInfo.bestElevator = newElevator;
             bestElevatorInfo.referenceGap = gap;
         }
     }
     return(bestElevatorInfo);
 }
Exemple #3
0
        //Through this method we will score the best elevator, taking into account proximity, direction and its status
        public Elevator findElevator(int _requestedFloor, String _direction)
        {
            BestElevatorInfo bestElevatorInfo = new BestElevatorInfo(null, 7, 10000000);

            if (_requestedFloor == 1)
            {
                foreach (Elevator elevator in this.elevatorsList)
                {
                    //The elevator is at the lobby and already has some requests. It is about to leave but has not yet departed
                    if (_requestedFloor == elevator.currentFloor && elevator.status == "stopped")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(1, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is at the lobby and has no requests
                    else if (_requestedFloor == elevator.currentFloor && elevator.status == "idle")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(2, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is lower than me and is coming up. It means that I'm requesting an elevator to go to a basement, and the elevator is on it's way to me.
                    else if (_requestedFloor > elevator.currentFloor && elevator.direction == "up")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(3, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is above me and is coming down. It means that I'm requesting an elevator to go to a floor, and the elevator is on it's way to me
                    else if (_requestedFloor < elevator.currentFloor && elevator.direction == "down")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(3, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is not at the first floor, but doesn't have any request
                    else if (elevator.status == "idle")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(4, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is not available, but still could take the call if nothing better is found
                    else
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(5, elevator, bestElevatorInfo, _requestedFloor);
                    }
                }
            }
            else
            {
                foreach (Elevator elevator in this.elevatorsList)
                {
                    //The elevator is at the same level as me, and is about to depart to the first floor
                    if (_requestedFloor == elevator.currentFloor && elevator.status == "stopped" && _direction == elevator.direction)
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(1, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is lower than me and is going up. I'm on a basement, and the elevator can pick me up on it's way
                    else if (_requestedFloor > elevator.currentFloor && elevator.direction == "up" && _direction == "up")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(2, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is higher than me and is going down. I'm on a floor, and the elevator can pick me up on it's way
                    else if (_requestedFloor < elevator.currentFloor && elevator.direction == "down" && _direction == "down")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(2, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is idle and has no requests
                    else if (elevator.status == "idle")
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(4, elevator, bestElevatorInfo, _requestedFloor);
                    } //The elevator is not available, but still could take the call if nothing better is found
                    else
                    {
                        bestElevatorInfo = checkIfElevatorISBetter(5, elevator, bestElevatorInfo, _requestedFloor);
                    }
                }
            }
            return(bestElevatorInfo.bestElevator);
        }
        //Find best elevator to send
        public Elevator findBestElevator(int floor, string direction)
        {
            int    requestedFloor     = floor;
            string requestedDirection = direction;
            var    bestElevatorInfo   = new BestElevatorInfo(null, 6, 1000000);

            if (requestedFloor == 1)
            {
                foreach (Elevator elevator in this.elevatorsList)
                {
                    //Elevator is at lobby with some requests, and about to leave but has not yet
                    if (1 == elevator.currentFloor && elevator.status == "stopped")
                    {
                        this.checkBestElevator(1, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is at lobby with no requests
                    }
                    else if (1 == elevator.currentFloor && elevator.status == "idle")
                    {
                        this.checkBestElevator(2, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is lower than user and moving up. Shows user is requesting to go to basement, and elevator is moving to them.
                    }
                    else if (1 > elevator.currentFloor && elevator.direction == "up")
                    {
                        this.checkBestElevator(3, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is higher than user and moving down. Shows user is requesting to go to a floor, and elevator is moving to them.
                    }
                    else if (1 < elevator.currentFloor && elevator.direction == "down")
                    {
                        this.checkBestElevator(3, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is not at lobby floor, but has no requests
                    }
                    else if (elevator.status == "idle")
                    {
                        this.checkBestElevator(4, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is last resort
                    }
                    else
                    {
                        this.checkBestElevator(5, elevator, bestElevatorInfo, requestedFloor);
                    }
                }
            }
            else
            {
                foreach (Elevator elevator in this.elevatorsList)
                {
                    //Elevator is at floor going to lobby
                    if (requestedFloor == elevator.currentFloor && elevator.status == "stopped" && requestedDirection == elevator.direction)
                    {
                        this.checkBestElevator(1, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is lower than user and moving through them to destination
                    }
                    else if (requestedFloor > elevator.currentFloor && elevator.direction == "up" && requestedDirection == "up")
                    {
                        this.checkBestElevator(2, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is higher than user and moving through them to destination
                    }
                    else if (requestedFloor < elevator.currentFloor && elevator.direction == "down" && requestedDirection == "down")
                    {
                        this.checkBestElevator(2, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is idle
                    }
                    else if (elevator.status == "idle")
                    {
                        this.checkBestElevator(3, elevator, bestElevatorInfo, requestedFloor);
                        //Elevator is last resort
                    }
                    else
                    {
                        this.checkBestElevator(4, elevator, bestElevatorInfo, requestedFloor);
                    }
                }
            }
            return(bestElevatorInfo.bestElevator);
        }