Exemple #1
0
        protected virtual bool ValidateDeviceUniqueId(ReceivedCommand responseCommand)
        {
            bool valid = _uniqueDeviceId == responseCommand.ReadStringArg();

            if (!valid)
            {
                Log(3, "Invalid device response. Device ID mismatch.");
            }

            return(valid);
        }
Exemple #2
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        /// <summary> Blocks until acknowlegdement reply has been received. </summary>
        /// <param name="ackCmdId"> acknowledgement command ID </param>
        /// <param name="timeout">  Timeout on acknowlegde command. </param>
        /// <returns> . </returns>
        private ReceivedCommand BlockedTillReply(int ackCmdId, int timeout)
        {
            // Disable listening, all callbacks are disabled until reply was received
            var start = TimeUtils.Millis;
            var time  = start;
            var acknowledgeCommand = new ReceivedCommand();

            while ((time - start < timeout) && !acknowledgeCommand.Ok)
            {
                time = TimeUtils.Millis;
                acknowledgeCommand = CheckForAcknowledge(ackCmdId);
            }
            return(acknowledgeCommand);
        }
Exemple #3
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        /// <summary> Directly executes the send command operation. </summary>
        /// <param name="sendCommand">    The command to sent. </param>
        /// <param name="sendQueueState"> Property to optionally clear the send and receive queues. </param>
        /// <returns> A received command. The received command will only be valid if the ReqAc of the command is true. </returns>
        public ReceivedCommand ExecuteSendCommand(SendCommand sendCommand, SendQueue sendQueueState)
        {
            // Disable listening, all callbacks are disabled until after command was sent

            ReceivedCommand ackCommand;

            lock (_sendCommandDataLock)
            {
                sendCommand.CommunicationManager = this;
                sendCommand.InitArguments();

                if (sendCommand.ReqAc)
                {
                    // Stop processing receive queue before sending. Wait until receive queue is actualy done
                    _receiveCommandQueue.Suspend();
                }

                if (sendCommand.ReqAc)
                {
                    _receiveCommandQueue.PrepareForCmd(sendCommand.AckCmdId, sendQueueState);

                    WriteCommand(sendCommand);

                    var rc = BlockedTillReply(sendCommand.Timeout);

                    ackCommand = rc ?? new ReceivedCommand();
                }
                else
                {
                    WriteCommand(sendCommand);
                    ackCommand = new ReceivedCommand();
                }

                ackCommand.CommunicationManager = this;
            }

            if (sendCommand.ReqAc)
            {
                // Stop processing receive queue before sending
                _receiveCommandQueue.Resume();
            }

            return(ackCommand);
        }
Exemple #4
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        /// <summary> Blocks until acknowlegdement reply has been received. </summary>
        /// <param name="ackCmdId"> acknowledgement command ID </param>
        /// <param name="timeout">  Timeout on acknowlegde command. </param>
        /// <param name="clearQueueState"></param>
        /// <returns> . </returns>
        private ReceivedCommand BlockedTillReply(int ackCmdId, int timeout, ClearQueue clearQueueState)
        {
            // Disable invoking command callbacks
            _receiveCommandQueue.ThreadRunState = CommandQueue.ThreadRunStates.Stop;

            var start = TimeUtils.Millis;
            var time  = start;
            var acknowledgeCommand = new ReceivedCommand();

            while ((time - start < timeout) && !acknowledgeCommand.Ok)
            {
                time = TimeUtils.Millis;
                acknowledgeCommand = CheckForAcknowledge(ackCmdId, clearQueueState);
            }

            // Re-enable invoking command callbacks
            _receiveCommandQueue.ThreadRunState = CommandQueue.ThreadRunStates.Start;
            return(acknowledgeCommand);
        }
Exemple #5
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        /// <summary> Sends a command. </summary>
        /// <param name="cmdId">     Command ID. </param>
        /// <param name="arguments"> The arguments. </param>
        /// <param name="reqAc">     true to request acknowledge command. </param>
        /// <param name="ackCmdId">  acknowledgement command ID </param>
        /// <param name="timeout">   Timeout on acknowlegde command. </param>
        /// <returns> . </returns>
        public ReceivedCommand SendCommand(int cmdId, string[] arguments, bool reqAc, int ackCmdId, int timeout)
        {
            // Disable listening, all callbacks are disabled until after command was sent

            // Var lock can result in deadlocks, instead we do a soft enforcement of synced sent/receive order
            var synced = Monitor.TryEnter(_processSerialDataLock, 100);

            try
            {
                _communications.NewLineReceived -= NewSerialDataReceived;

                CurrentSentLine = cmdId.ToString(CultureInfo.InvariantCulture);

                foreach (var argument in arguments)
                {
                    CurrentSentLine += _fieldSeparator + argument;
                }

                if (PrintLfCr)
                {
                    _communications.WriteLine(CurrentSentLine + _commandSeparator);
                }
                else
                {
                    _communications.Write(CurrentSentLine + _commandSeparator);
                }

                InvokeEvent(NewLineSent);

                ReceivedCommand ackCommand = reqAc ? BlockedTillReply(ackCmdId, timeout) : new ReceivedCommand();
                _communications.NewLineReceived += NewSerialDataReceived;

                return(ackCommand);
            }
            finally
            {
                if (synced)
                {
                    Monitor.Exit(_processSerialDataLock);
                }
            }
        }
 // ------------------  C A L L B A C K S ---------------------
 // Called when a received command has no attached function.
 void OnUnknownCommand(ReceivedCommand arguments)
 {
     Console.WriteLine("Command without attached callback received");
 }
 /// <summary> Handle message. </summary>
 /// <param name="receivedCommand"> The received command. </param>
 public void HandleMessage(ReceivedCommand receivedCommand)
 {
     MessengerCallbackFunction callback = null;
     //var commandId = -1;
     //ReceivedCommand receivedCommand;
     if (receivedCommand.Ok)
     {
         //receivedCommand = new ReceivedCommand(commandString);
         if (_callbackList.ContainsKey(receivedCommand.CommandId))
         {
             callback = _callbackList[receivedCommand.CommandId];
         }
         else
         {
             if (_defaultCallback != null) callback = _defaultCallback;
         }
     }
     else
     {
         // Empty command
         receivedCommand = new ReceivedCommand();
     }
     InvokeCallBack(callback, receivedCommand);
 }
        /// <summary> Handle message. </summary>
        /// <param name="receivedCommand"> The received command. </param>
        private void HandleMessage(ReceivedCommand receivedCommand)
        {
            MessengerCallbackFunction callback = null;

            if (receivedCommand.Ok)
            {
                if (_callbackList.ContainsKey(receivedCommand.CmdId))
                {
                    callback = _callbackList[receivedCommand.CmdId];
                }
                else
                {
                    if (_defaultCallback != null) callback = _defaultCallback;
                }
            }
            else
            {
                // Empty command
                receivedCommand = new ReceivedCommand { CommunicationManager = _communicationManager };
            }

            InvokeCallBack(callback, receivedCommand);
        }
 // Callback function that plots a data point for ADC 1 and ADC 2
 private void OnPlotDataPoint(ReceivedCommand arguments)
 {
     var time    = arguments.ReadFloatArg();
     var analog1 = arguments.ReadFloatArg();
     var analog2 = arguments.ReadFloatArg();
     _chartForm.UpdateGraph(time, analog1, analog2);
 }
Exemple #10
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 // Callback function that prints that the Arduino has acknowledged
 void OnAcknowledge(ReceivedCommand arguments)
 {
     Console.WriteLine(@" Arduino is ready");
 }
Exemple #11
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 private void UnknownCommand(ReceivedCommand args)
 {
     throw new NotSupportedException(Properties.Resources.UnknownCommand);
 }
 private void OnUnknownCommand(ReceivedCommand receivedCommand)
 {
     Debug.WriteLine("Unknown command");
     OnErrorEvent("Error > Unknown command");
 }
Exemple #13
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        /// <summary> Helper function to Invoke or directly call callback function. </summary>
        /// <param name="messengerCallbackFunction"> The messenger callback function. </param>
        /// <param name="command">                   The command. </param>
        private void InvokeCallBack(MessengerCallbackFunction messengerCallbackFunction, ReceivedCommand command)
        {
            if (messengerCallbackFunction == null)
            {
                return;
            }


            messengerCallbackFunction(command);
        }
 private void OnAcknowledge(ReceivedCommand receivedCommand)
 {
     Debug.WriteLine(receivedCommand.CommandString());
     //var a = receivedCommand.ReadInt16Arg();
     //var b = receivedCommand.ReadBoolArg();
     //Debug.WriteLine(String.Format("channel number: {0}, status {1}", a,b));
 }
 private void OnError(ReceivedCommand receivedCommand)
 {
     Debug.WriteLine(String.Format("Error > {0}", receivedCommand.CommandString()));
     OnErrorEvent(String.Format("Error > {0}", receivedCommand.CommandString()));
 }
        void OnButton1(ReceivedCommand arguments)
        {
            //Thread.Sleep(1000);
            Debug.Log("Arduino Button1: ");
              //  test = arguments.ReadInt32Arg();
               // Debug.Log(test);

               // var cmd_return = new SendCommand((int)Command.SetLed);

               // _cmdMessenger.SendCommand(cmd_return);
        }
 void OnUnknownCommand(ReceivedCommand arguments)
 {
     Debug.Log("Command without attached callback received");
 }
Exemple #18
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        /// <summary> Helper function to Invoke or directly call callback function. </summary>
        /// <param name="messengerCallbackFunction"> The messenger callback function. </param>
        /// <param name="command">                   The command. </param>
        private void InvokeCallBack(MessengerCallbackFunction messengerCallbackFunction, ReceivedCommand command)
        {
            if (messengerCallbackFunction == null || (ControlToInvokeOn != null && ControlToInvokeOn.IsDisposed))
            {
                return;
            }

            if (ControlToInvokeOn != null)
            {
                //Asynchronously call on UI thread
                try { ControlToInvokeOn.BeginInvoke(new MessengerCallbackFunction(messengerCallbackFunction), (object)command); } catch { }
            }
            else
            {
                //Directly call
                try { messengerCallbackFunction.BeginInvoke(command, null, null); } catch { }
            }
        }
 /// <summary> Helper function to Invoke or directly call callback function. </summary>
 /// <param name="messengerCallbackFunction"> The messenger callback function. </param>
 /// <param name="command">                   The command. </param>
 private void InvokeCallBack(MessengerCallbackFunction messengerCallbackFunction, ReceivedCommand command)
 {
     if (messengerCallbackFunction != null)
     {
         if (_controlToInvokeOn != null && _controlToInvokeOn.InvokeRequired)
         {
             //Asynchronously call on UI thread
             _controlToInvokeOn.Invoke(new MessengerCallbackFunction(messengerCallbackFunction), (object) command);
         }
         else
         {
             //Directly call
             messengerCallbackFunction(command);
         }
     }
 }
 private void OnWatchdog(ReceivedCommand receivedCommand)
 {
     Debug.WriteLine(String.Format("Watchdog > {0}", receivedCommand.CommandString()));
 }
        /// <summary> Helper function to Invoke or directly call callback function. </summary>
        /// <param name="messengerCallbackFunction"> The messenger callback function. </param>
        /// <param name="command">                   The command. </param>
        private void InvokeCallBack(MessengerCallbackFunction messengerCallbackFunction, ReceivedCommand command)
        {
            if (messengerCallbackFunction == null) return;

            //Directly call
            messengerCallbackFunction(command);
        }
Exemple #22
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        /// <summary> Handle message. </summary>
        /// <param name="receivedCommand"> The received command. </param>
        public void HandleMessage(ReceivedCommand receivedCommand)
        {
            CurrentReceivedLine = receivedCommand.rawString;
            // Send message that a new line has been received and is due to be processed
            InvokeEvent(NewLineReceived);

            MessengerCallbackFunction callback = null;
            if (receivedCommand.Ok)
            {
                //receivedCommand = new ReceivedCommand(commandString);
                if (_callbackList.ContainsKey(receivedCommand.CmdId))
                {
                    callback = _callbackList[receivedCommand.CmdId];
                }
                else
                {
                    if (_defaultCallback != null) callback = _defaultCallback;
                }
            }
            else
            {
                // Empty command
                receivedCommand = new ReceivedCommand();
            }
            InvokeCallBack(callback, receivedCommand);
        }
 // Callback function that prints the Arduino status to the console
 void OnStatus(ReceivedCommand arguments)
 {
     Console.Write("Arduino status: ");
     Console.WriteLine(arguments.ReadStringArg());
 }
Exemple #24
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        /// <summary> Blocks until acknowlegdement reply has been received. </summary>
        /// <param name="ackCmdId"> acknowledgement command ID </param>
        /// <param name="timeout">  Timeout on acknowlegde command. </param>
        /// <param name="clearQueueState"></param>
        /// <returns> . </returns>
        private ReceivedCommand BlockedTillReply(int ackCmdId, int timeout, ClearQueue clearQueueState)
        {
            // Disable invoking command callbacks
            _receiveCommandQueue.ThreadRunState = CommandQueue.ThreadRunStates.Stop;

            var start = TimeUtils.Millis;
            var time = start;
            var acknowledgeCommand = new ReceivedCommand();
            while ((time - start < timeout) && !acknowledgeCommand.Ok)
            {
                time = TimeUtils.Millis;
                acknowledgeCommand = CheckForAcknowledge(ackCmdId, clearQueueState);
            }

            // Re-enable invoking command callbacks
            _receiveCommandQueue.ThreadRunState = CommandQueue.ThreadRunStates.Start;
            return acknowledgeCommand;
        }
Exemple #25
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 // Callback function that prints that the Arduino has experienced an error
 void OnError(ReceivedCommand arguments)
 {
     Console.WriteLine(@"Arduino has experienced an error");
 }
 public void TestSendCommandWithAcknowledgementByArduinoFinished(ReceivedCommand command)
 {
     var result = command.ReadBoolArg();
     if (!result)
     {
         Common.TestNotOk("Incorrect response");
     }
     _acknowledgementByEmbeddedFinished = true;
 }
        // Callback function that plots a data point for the current temperature, the goal temperature,
        // the heater steer value and the Pulse Width Modulated (PWM) value.
        private void OnPlotDataPoint(ReceivedCommand arguments)
        {
            var time = arguments.ReadBinFloatArg();
            var currTemp = arguments.ReadBinFloatArg();
            var goalTemp = arguments.ReadBinFloatArg();
            var heaterValue = arguments.ReadBinFloatArg();
            var heaterPwm = arguments.ReadBinBoolArg();

            _chartForm.UpdateGraph(time, currTemp, goalTemp, heaterValue, heaterPwm);
        }
        // ------------------ Command Callbacks -------------------------

        private void OnAreYouReadyCommand(ReceivedCommand arguments)
        {
            // In response to AreYouReady ping. We send an ACK acknowledgment to say that we are ready
            _cmdMessenger.SendCommand(new SendCommand(_command["Ack"], "We are ready"));
        }
        /// <summary> Helper function to Invoke or directly call callback function. </summary>
        /// <param name="messengerCallbackFunction"> The messenger callback function. </param>
        /// <param name="command">                   The command. </param>
        private void InvokeCallBack(MessengerCallbackFunction messengerCallbackFunction, ReceivedCommand command)
        {
            if (messengerCallbackFunction == null || (ControlToInvokeOn != null && ControlToInvokeOn.IsDisposed)) return;

            if (ControlToInvokeOn != null)
            {
                //Asynchronously call on UI thread
                ControlToInvokeOn.BeginInvoke(new MessengerCallbackFunction(messengerCallbackFunction), (object)command);
            }
            else
            {
                //Directly call
                messengerCallbackFunction(command);
            }
        }
 private void OnYouAreReadyCommand(ReceivedCommand arguments)
 {
     // in response to YouAreReady message 
     TestSendCommandWithAcknowledgementByArduinoFinished(arguments);
 }
 // Callback function To receive the plain text float series from the Arduino
 void OnReceivePlainTextFloatSeries(ReceivedCommand arguments)
 {
     if (_receivedPlainTextCount % 100 == 0)
         Console.WriteLine("Received value: {0}",arguments.ReadFloatArg());
     if (_receivedPlainTextCount == 0)
     {
         // Received first value, start stopwatch
         _beginTime = Millis;
     }
     else if (_receivedPlainTextCount == SeriesLength - 1)
     {
         // Received all values, stop stopwatch
         _endTime = Millis;
         Console.WriteLine("{0} milliseconds per {1} items = is {2} ms/item", _endTime - _beginTime, SeriesLength, (_endTime - _beginTime) / (float)SeriesLength);
         _receivePlainTextFloatSeriesFinished = true;
        }
     _receivedPlainTextCount++;
 }
        // Callback function To receive the plain text float series from the Arduino
        void OnReceiveSeries(ReceivedCommand arguments)
        {
            if (_receivedItemsCount % (SeriesLength / 10) == 0)
                Common.WriteLine(_receivedItemsCount+ " Received value: " + arguments.ReadFloatArg());
            if (_receivedItemsCount == 0)
            {
                // Received first value, start stopwatch
                _beginTime = Millis;
            }

            _receivedItemsCount++;
            _receivedBytesCount += CountBytesInCommand(arguments, false);
        }
 public static void OnUnknownCommand(ReceivedCommand arguments)
 {
     // In response to unknown commands and corrupt messages
     WriteLine(IdentWn + "Warn > Command without attached callback received");
 }
Exemple #34
0
 /// <summary> Helper function to Invoke or directly call callback function. </summary>
 /// <param name="messengerCallbackFunction"> The messenger callback function. </param>
 /// <param name="command">                   The command. </param>
 private void InvokeCallBack(MessengerCallbackFunction messengerCallbackFunction, ReceivedCommand command)
 {
     messengerCallbackFunction?.Invoke(command);
 }
 /// <summary> Blocks until acknowlegdement reply has been received. </summary>
 /// <param name="ackCmdId"> acknowledgement command ID </param>
 /// <param name="timeout">  Timeout on acknowlegde command. </param>
 /// <returns> . </returns>
 private ReceivedCommand BlockedTillReply(int ackCmdId, int timeout)
 {
     // Disable listening, all callbacks are disabled until reply was received
     var start = TimeUtils.Millis;
     var time = start;
     var acknowledgeCommand = new ReceivedCommand();
     while ((time - start < timeout) && !acknowledgeCommand.Ok)
     {
         time = TimeUtils.Millis;
         acknowledgeCommand = CheckForAcknowledge(ackCmdId);
     }
     return acknowledgeCommand;
 }
Exemple #36
0
        /// <summary> Helper function to Invoke or directly call callback function. </summary>
        /// <param name="messengerCallbackFunction"> The messenger callback function. </param>
        /// <param name="command">                   The command. </param>
        private void InvokeCallBack(MessengerCallbackFunction messengerCallbackFunction, ReceivedCommand command)
        {
            try
            {
                if (messengerCallbackFunction == null)
                {
                    return;
                }

                if (_controlToInvokeOn != null && _controlToInvokeOn.InvokeRequired)
                {
                    //Asynchronously call on UI thread
                    _controlToInvokeOn.Invoke(new MessengerCallbackFunction(messengerCallbackFunction), (object)command);
                }
                else
                {
                    //Directly call
                    messengerCallbackFunction(command);
                }
            }
            catch (Exception)
            {
            }
        }
        private void OnDoneReceiveSeries(ReceivedCommand receivedcommand)
        {
            float bps = CalcTransferSpeed();

            if (bps > _minimalBps)
            {
                Common.TestOk("Embedded system is receiving data as fast as expected. Measured: " + bps + " bps, expected " + _minimalBps);
            }
            else
            {
                Common.TestNotOk("Embedded system is receiving data not as fast as expected. Measured: " + bps + " bps, expected " + _minimalBps);
            }

            _receiveSeriesFinished = true;

            Common.EndTest();
        }
Exemple #38
0
 private void OnResponseCommandId(ReceivedCommand arguments)
 {
     // Do nothing.
 }
 // Called when a RequestResetAcknowledge comes in
 private void OnRequestResetAcknowledge(ReceivedCommand receivedcommand)
 {
     // This function should not be called because OnRequestResetAcknowledge should
     // be handled by the requestResetAcknowledge synchronous command in WaitAndClear()
     // if it happens, we will do another WaitAndClear() and hope that works
     WaitAndClear();
 }
        // Callback function To receive the plain text float series from the Arduino
        void OnReceivePlainTextFloatSeries(ReceivedCommand arguments)
        {
            _receivedBytesCount += CountBytesInCommand(arguments, true);

            if (_receivedItemsCount % (SeriesLength/10) == 0)
                Console.WriteLine("Received value: {0}",arguments.ReadFloatArg());
            if (_receivedItemsCount == 0)
            {
                // Received first value, start stopwatch
                _beginTime = Millis;
            }
            else if (_receivedItemsCount == SeriesLength - 1)
            {
                // Received all values, stop stopwatch
                _endTime = Millis;
                var deltaTime = (_endTime - _beginTime);
                Console.WriteLine("{0} milliseconds per {1} items = is {2} ms/item, {3} Hz",
                    deltaTime,
                    SeriesLength,
                    (float)deltaTime / (float)SeriesLength,
                    (float)1000 * SeriesLength / (float)deltaTime
                    );
                Console.WriteLine("{0} milliseconds per {1} bytes = is {2} ms/byte,  {3} bytes/sec, {4} bps",
                    deltaTime,
                    _receivedBytesCount,
                    (float)deltaTime / (float)_receivedBytesCount,
                    (float)1000 * _receivedBytesCount / (float)deltaTime,
                    (float)8 * 1000 * _receivedBytesCount / (float)deltaTime
                    );
                _receivePlainTextFloatSeriesFinished = true;
               }
            _receivedItemsCount++;
        }