static void Main(string[] args) { var invoker = new Invoker(); invoker.SetCommand("1", new CreateCommand()); invoker.SetCommand("2", new ComplexCommand(new ImportantBusinessClass())); invoker.SetCommand("3", new ChangeItemCommand(new Item() { Name = "ChangedItem", State = false })); string inputToQuit; do { Console.WriteLine("Choose command to execute"); invoker.PrintAllCommands(); var input = Console.ReadLine(); if (!invoker.TryActivateCommand(input)) { Console.WriteLine("Unknown command"); } Console.WriteLine("If you want to undo last command enter undo"); var undo = Console.ReadLine(); if (undo == "undo") { invoker.UndoLastCommand(); } Console.WriteLine("Do you wanna quit? y/n"); inputToQuit = Console.ReadLine(); } while (inputToQuit == "n"); Console.WriteLine("GoodBye"); }
static void Main(string[] args) { Robot robot = new Robot(); Invoker invoker = new Invoker(); invoker.SetCommand(new MoveForvardCommand(robot, 3)); invoker.SetCommand(new RotateCommand(robot, 25)); invoker.SetCommand(new HandUpCommand(robot, 10)); invoker.Run(); invoker.Cancel(3); }
static void Main(string[] args) { Invoker invoker = new Invoker(); //Examples each for type NetworkCredential credentials = new NetworkCredential("username", "password"); invoker.SetCommand(new HTTPCommand("https://google.com/allinternet.txt", "all_internet_on_my_pc.txt")); invoker.SetCommand(new FTPCommand("ftp://example_ftp_link/weird_things.txt", "weird_things_on_my_pc.txt", credentials)); invoker.SetCommand(new CopyCommand("source.txt", "destination.txt")); invoker.SetCommand(new RandomCommand("new_file.txt")); invoker.Finish(); }
static void Main(string[] args) { // 開店前的準備 Barbecuer barbecuer = new Barbecuer(); ExampleCommand bakeMuttonCommand1 = new BakeMuttonCommand(barbecuer); ExampleCommand bakeMuttonCommand2 = new BakeMuttonCommand(barbecuer); ExampleCommand bakeChickenWingCommand1 = new BakeChickenWingCommand(barbecuer); Waiter waiter = new Waiter(); // 開門營業 waiter.SetOrder(bakeMuttonCommand1); waiter.SetOrder(bakeMuttonCommand2); waiter.SetOrder(bakeChickenWingCommand1); // 點菜完畢,通知廚房 waiter.Notify(); Console.WriteLine("\n"); Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); Console.ReadLine(); }
private static void Main(string[] args) { // canonical var rec = new Receiver(); var command = new ConcreteCommand(rec); var invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); Console.WriteLine(); // live var user = new User(); user.Compute('+', 100); user.Compute('-', 30); user.Compute('*', -1); user.Undo(3); user.Undo(3); user.Redo(2); user.Redo(2); user.Redo(2); }
public static void Main(string[] args) { Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); }
static void Main(string[] args) { Invoker invoker = new Invoker(); Receiver receiver = new Receiver(); ConcreteCommand command = new ConcreteCommand(receiver); invoker.SetCommand(command); invoker.Run(); }
static void Main(string[] args) { ConcreteCommand concrete = new ConcreteCommand(new Receicer()); Invoker invoker = new Invoker(); invoker.SetCommand(concrete); invoker.ExecuteCommand(); Console.ReadKey(); }
public static void Run() { Console.WriteLine("Command Structural Practice"); Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); }
static void Main(string[] args) { Receiver r = new Receiver(); Command c = new ConcreteCommand(r); Invoker i = new Invoker(); // Set and execute command i.SetCommand(c); i.ExecuteCommand(); Console.Read(); }
static void Main(string[] args) { Receiver rcvr = new Receiver(); Command cmd = new ConcreteCommand(rcvr); Invoker invkr = new Invoker(); invkr.SetCommand(cmd); invkr.ExecuteCommand(); Console.ReadKey(); }
private static void Main() { var receiver = new Receiver(); var command = new ConcreteCommand(receiver); var invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); Console.ReadKey(); }
static void Main() { var receiver = new Receiver(); var command1 = new ConcreteCommand(receiver); var invoker = new Invoker(); invoker.SetCommand(command1); Thread.Sleep(50); invoker.ExecuteCommand(); }
/// <summary> /// The test first. /// </summary> private static void TestFirst() { // Create receiver, command, and invoker AbstractCommand command = new ConcreteCommand(new Receiver()); Invoker invoker = new Invoker(); // Set and execute command invoker.SetCommand(command); invoker.ExecuteCommand(); // Wait for user Console.ReadKey(); }
static void Main() { // Create receiver, command, and invoker var receiver = new Receiver(); Command command = new ConcreteCommand(receiver); var invoker = new Invoker(); // Set and execute command invoker.SetCommand(command); invoker.ExecuteCommand(); // Wait for user Console.Read(); }
/// <summary> /// Entry point into console application. /// </summary> static void Main() { // Create receiver, command, and invoker Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); // Set and execute command invoker.SetCommand(command); invoker.ExecuteCommand(); // Wait for user Console.ReadKey(); }
public static void Run() { Console.WriteLine("This structural code demonstrates the Command pattern which stores requests as objects allowing clients to execute or playback the requests."); Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); /* * Called Receiver.Action() */ }
public static void Main(string[] args) { /// Create receiver, command, and invoker Receiver receiver = new Receiver(); Models.Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); /// Set and execute command invoker.SetCommand(command); invoker.ExecuteCommand(); /// Wait for user Console.Read(); }
static void Main(string[] args) { Console.WriteLine("Command"); Console.WriteLine(); Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); Console.ReadKey(); }
static void Main(string[] args) { try { Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); } finally { Console.ReadKey(); } }
static void Main() { // Создаем объекты receiver, command, and invoker Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); // Устанавливаем и запускаем команду invoker.SetCommand(command); invoker.ExecuteCommand(); Console.ReadLine(); }
static void Main(string[] args) { #region 结构实现 Receiver receiver = new Receiver(); Structural.Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); #endregion Console.WriteLine("******************************"); #region 实践应用 #endregion Console.ReadKey(); }
static void Main(string[] args) { Invoker invoker = new Invoker(); TaskManager task = new TaskManager(); //REALIZA NO INICO O CONCRETE COMANDO invoker.SetOnStart(new SimpleCommand("Say Hi!")); //INSTANCIA O RECEIVER PARA O INVOKER Receiver receiver = new Receiver(); //REALIZA NO FIM O COMPLEX COMANDO invoker.SetOnEnd(new ComplexCommand(receiver, task, "Send email", "Save report")); //REALIZA AS FUNÇÕES invoker.SetCommand(); task.Redo(); Console.ReadLine(); }
static void Main(string[] args) { Invoker invoker = new Invoker(); Light light = new Light(); LightCommand lightCommand = new LightCommand(light); invoker.SetCommand(lightCommand); invoker.ButtonClicked(); invoker.ButtonClicked(); invoker.ButtonClicked(); invoker.ButtonClicked(); invoker.Commands(); if (Console.ReadLine() == "sil") { invoker.DeleteLast(); } invoker.Commands(); }
private void RunCommand(Core.Command cmd) { invoker.SetCommand(cmd); invoker.Run(); }
static void Main(string[] args) { #region 工厂方法 double total = 0.0d; CashContext cc = new CashContext(new CashNormal()); total = cc.GetResult(100.04); cc = new CashContext(new CashRebate("0.8")); total = cc.GetResult(100.04); Console.WriteLine(total); #endregion #region 装饰器方法 Decorator.Component person = new Decorator.Component("xiaocai"); Tshirt tshirt = new Tshirt(); BigTrouser bt = new BigTrouser(); bt.Decorator(person); tshirt.Decorator(bt); tshirt.show(); Console.WriteLine("*****************************"); #endregion #region 代理方法 SchoolGirl sg = new SchoolGirl(); sg.Name = "李娇骄"; Proxy.Proxy daili = new Proxy.Proxy(sg); daili.GiveDolls(); daili.GiveFlowers(); #endregion #region 原型模式 ConcretePrototype1 p1 = new ConcretePrototype1("123"); ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone(); Console.WriteLine("Cloned :"+c1.Id); Resume a = new Resume("Andy"); a.setInfo("Man", "24"); a.setWorkExperience("1998-2005","IBM "); Resume b = (Resume)a.Clone(); b.setWorkExperience("2002-2005", "Dell"); a.display(); b.display(); #endregion #region 模板模式 Console.WriteLine("Student A testPaper:"); TestPaperA testA = new TestPaperA(); testA.Test1(); testA.Test2(); Console.WriteLine("Student B testPaper:"); TestPaperB testB = new TestPaperB(); testB.Test1(); testB.Test2(); #endregion #region 抽象工厂方法 User user = new User(); IFactory factory = new SqlServerFactory(); IUser iu = factory.CreateUser(); //IUser riu = (IUser)Assembly.Load("AbstractFactory").CreateInstance("SqlserverUser"); //反射 //Assembly.Load("程序集名称").CreateInstance("程序集名称.类名称"); iu.Insert(user); iu.GetUser(1); #endregion #region Facade 外观模式 Fund jijin = new Fund(); jijin.BuyFund(); jijin.sellFund(); #endregion #region 建造者模式 Director director = new Director(); abstractBuilder builder1 = new Builder1(); abstractBuilder builder2 = new BuilderB(); director.Construct(builder1); Builder.Builder b1 = builder1.getBuilder(); b1.show(); director.Construct(builder2); Builder.Builder b2 = builder2.getBuilder(); b2.show(); #endregion #region 观察者模式 Observer.ConcreteSubject s = new Observer.ConcreteSubject(); s.Attach(new Observer.ConcreteObserver(s, "x")); s.Attach(new Observer.ConcreteObserver(s, "y")); s.SubjectState = "ABC"; s.Notify(); ///下面是使用委托 ///委托就是一种引用方法的类型。一旦为委托分配了方法,委托将于该方法具有完全相同的行为。 ///委托方法的使用可以像其他的方法一样具有参数和返回值。委托可以看作是对函数的抽象,是函数的”类“,委托的实例将代表一个具体的函数 ///一个委托可以搭载多个方法,所有方法被依次唤起,委托搭载的方法不需要属于同一个类,只需要具有相同的原型和形式,也就是拥有相同的参数列表和返回类型。 ///在使用带参数的委托时,只需要在声明事件的地方将参数传递给事件。在绑定时将调用的方法绑定给事件。 Bosscs boss = new Bosscs(); StockObserver tongshi1 = new StockObserver("tongshi1",boss); NBAObserver tongshiNBA = new NBAObserver("tongshiNBA", boss); boss.Update += new EventHandler1(tongshi1.CloseStockMarket); boss.Update += new EventHandler1(tongshiNBA.CloseStockMarket); boss.update2 += new EventHandler2(tongshiNBA.print); boss.SubjectState = " I am back "; boss.Notify(); #endregion #region 状态模式 State.Context c = new State.Context(new CreateStateA()); c.Request(); c.Request(); c.Request(); c.Request(); #endregion #region 备忘录模式 Originator o = new Originator(); o.State = "On"; o.Show(); Caretaker care = new Caretaker(); care.Memento = o.CreateMemento(); o.State = "Off"; o.Show(); o.SetMemento(care.Memento); o.Show(); GameRole gameRole = new GameRole(); gameRole.GetInitState(); gameRole.StateDisplay(); RoleStateManager stateManager = new RoleStateManager(); stateManager.Memento = gameRole.SaveState(); gameRole.Fight(); gameRole.StateDisplay(); gameRole.RecoveryState(stateManager.Memento); gameRole.StateDisplay(); #endregion #region 组合模式 Composite.Composite root = new Composite.Component("root"); root.Add(new Leaf("Leaf A")); root.Add(new Leaf("Leaf B")); Composite.Composite comp = new Composite.Component("comp X"); comp.Add(new Leaf("Leaf XA")); comp.Add(new Leaf("Leaf XB")); root.Add(comp); Composite.Composite comp2 = new Composite.Component("Comp X2"); comp2.Add(new Leaf("Leaf X2A")); comp2.Add(new Leaf("Leaf X2B")); comp.Add(comp2); root.Add(new Leaf("Leaf C")); Leaf leaf = new Leaf("Leaf D"); root.Add(leaf); root.Display(1); root.Remove(leaf); root.Display(1); #endregion #region 迭代器模式 ConCreteAggregate aggregate = new ConCreteAggregate(); aggregate[0] = "大鸟"; aggregate[1] = "小菜"; aggregate[2]="行李"; aggregate[3] = "老外"; aggregate[4] = "小偷"; Iterator.Iterator myIterator = new ConCreteIterator(aggregate); object item = myIterator.First(); while (!myIterator.IsDone()) { Console.WriteLine(myIterator.CurrentItem() + "请买车票"); myIterator.Next(); } #endregion #region 单例模式 //所有类都有构造方法,不编码则默认生成空的构造方法,若有显示定义的构造方法,默认的构造方法就会失效。只要将构造方法改写为私有的,外部的程序就不能通过new 来初始化它。 //通过一个共有的方法来返回类的实例。 Singleton.Singleton s1 = Singleton.Singleton.GetInstance(); Singleton.Singleton s2 = Singleton.Singleton.GetInstance(); if (s1 == s2) { Console.WriteLine("两个对象是相同的实例。"); } #endregion #region 命令模式 Receiver r = new Receiver(); Command.Command command = new Command.ConcreteCommand(r); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); #endregion #region 职责链模式 Handler h1 = new ConcreteHandler1(); Handler h2 = new ConcreteHandler2(); h1.SetSuccessor(h2); int[] requests = { 2, 3, 4, 5, 6, 12, 34, 11, 15 }; foreach (int request in requests) { h1.HandlerRequest(request); } #endregion #region 中介者模式 ConcreteMediator mediator = new ConcreteMediator(); ConcreteColleague1 colleague1 = new ConcreteColleague1(mediator); ConcreteColleague2 colleague2 = new ConcreteColleague2(mediator); mediator.Colleague1 = colleague1; mediator.Colleague2 = colleague2; colleague1.Send("吃饭了吗?"); colleague2.Send("还没有呢"); #endregion #region 享元模式 int extri = 22; FlyweightFactory f = new FlyweightFactory(); Flyweight.Flyweight fx = f.GetFlyweight("X"); fx.Operation(--extri); Flyweight.Flyweight fy = f.GetFlyweight("Y"); fy.Operation(--extri); Flyweight.Flyweight fz = f.GetFlyweight("Z"); fz.Operation(--extri); #endregion #region 解释器模式 <<<<<<< HEAD Interpreter.Context context = new Interpreter.Context(); IList<Interpreter.AbstractExpression> list = new List<Interpreter.AbstractExpression>(); list.Add(new Interpreter.TerminalExpression()); list.Add(new Interpreter.NormalExpression()); foreach (Interpreter.AbstractExpression exp in list) exp.Interpret(context); ======= Interpreter.Context context1 = new Interpreter.Context(); IList<AbstractExpression> list = new List<AbstractExpression>(); list.Add(new TerminalExpression()); list.Add(new NonTerminalExpression()); foreach (AbstractExpression exp in list) { exp.Interpreter(context1); } #endregion #region 访问者模式 ObjectStructure os = new ObjectStructure(); os.Add(new Man()); os.Add(new Woman()); Success v1 = new Success(); os.Display(v1); Failing f1 = new Failing(); os.Display(f1); Amativeness a1 = new Amativeness(); os.Display(a1); >>>>>>> 77e342ef6e96917a8dc01e72e41626dcffd4ba13 #endregion Console.Read(); }