//临时的ai操作
 public static async Task TempOperationDiscard()
 {
     if (Info.AgainstInfo.isDownPass || Info.AgainstInfo.isUpPass)
     {
         Command.GameUI.UiCommand.SetCurrentPass();
     }
     else
     {
         await CardCommand.DisCard(Info.AgainstInfo.cardSet[Orientation.My][RegionTypes.Hand].CardList[0]);
     }
 }
Exemple #2
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 /// <summary>
 /// 临时的ai操作
 /// </summary>
 /// <returns></returns>
 public static async Task TempOperationAsync()
 {
     if (Info.GlobalBattleInfo.IsPlayer1Pass || Info.GlobalBattleInfo.IsPlayer2Pass)
     {
         UiCommand.SetCurrentPass();
     }
     else
     {
         await CardCommand.DisCard(Info.RowsInfo.GetMyCardList(RegionTypes.Hand)[0]);
     }
 }