Exemple #1
0
        public ABI(string filename)
        {
            using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read))
            {
                using (BinaryReader br = new BinaryReader(fs))
                {
                    br.ReadInt32();
                    version = br.ReadInt32();

                    num_mesh      = br.ReadInt32();
                    num_animation = br.ReadInt32();
                    num_texture   = br.ReadInt32();

                    textureinfo = new TextureInfo[num_texture];
                    for (int i = 0; i < num_texture; i++)
                    {
                        textureinfo[i]         = new TextureInfo();
                        textureinfo[i].UNKNOWN = br.ReadInt32();
                        textureinfo[i].width   = br.ReadInt32();
                        textureinfo[i].height  = br.ReadInt32();
                        textureinfo[i].name    = ConvertBytesToString(br.ReadBytes(32));

                        textureinfo[i].palette = new Color[256];
                        for (int j = 0; j < 256; j++)
                        {
                            byte r = br.ReadByte();
                            byte g = br.ReadByte();
                            byte b = br.ReadByte();

                            textureinfo[i].palette[j] = Color.FromArgb(r, g, b);
                        }

                        textureinfo[i].data = br.ReadBytes(textureinfo[i].width * textureinfo[i].height);
                    }

                    position_old = (int)br.BaseStream.Position;

                    dress = new Dress[num_dress];
                    for (int i = 0; i < num_dress; i++)
                    {
                        Console.WriteLine("STATUS: " + i);

                        Dress d = dress[i] = new Dress();
                        d.num_vertice = br.ReadInt32();
                        d.num_polygon = br.ReadInt32();
                        d.name        = ConvertBytesToString(br.ReadBytes(32));

                        d.vertex = new Vertex[d.num_vertice];
                        for (int j = 0; j < d.num_vertice; j++)
                        {
                            Vertex v = d.vertex[j] = new Vertex();
                            v.X = br.ReadSingle();
                            v.Y = br.ReadSingle();
                            v.Z = br.ReadSingle();
                        }

                        d.polygon = new Polygon[d.num_polygon];
                        for (int j = 0; j < d.num_polygon; j++)
                        {
                            Polygon poly = d.polygon[j] = new Polygon();
                            poly.num_lines = br.ReadByte();

                            if (poly.num_lines != 3 && poly.num_lines != 4)
                            {
                            }

                            poly.texture_id = br.ReadByte();

                            poly.map_points = new Point[poly.num_lines];
                            for (int k = 0; k < poly.num_lines; k++)
                            {
                                Point p = poly.map_points[k] = new Point();
                                p.vertex_id = br.ReadInt16();

                                einer  = br.ReadInt16();
                                zweier = br.ReadInt16();

                                p.U = einer / 4096f * textureinfo[poly.texture_id].width * 2;
                                p.V = zweier / 4096f * textureinfo[poly.texture_id].width * 2;

                                p.vertex = d.vertex[p.vertex_id];
                            }
                        }

                        d.vbt       = new VidToBoneTable();
                        d.vbt.entry = new VidToBoneTableEntry[num_bone];
                        for (int j = 0; j < num_bone; j++)
                        {
                            d.vbt.entry[j]           = new VidToBoneTableEntry();
                            d.vbt.entry[j].StartVidx = br.ReadInt32();
                            d.vbt.entry[j].EndVidx   = br.ReadInt32();
                        }
                    }

                    hierarchy = new BoneHierarchy[num_bone];

                    for (int i = 0; i < num_bone; i++)
                    {
                        hierarchy[i]           = new BoneHierarchy();
                        hierarchy[i].ParentIdx = br.ReadInt32();
                        hierarchy[i].b         = new Vector3
                        {
                            x = br.ReadSingle(),
                            y = br.ReadSingle(),
                            z = br.ReadSingle()
                        };
                        hierarchy[i].NodeName = ConvertBytesToString(br.ReadBytes(32));
                        hierarchy[i].UNKNOWN  = br.ReadInt32();
                    }
                }

                Array.Clear(dress, 0, dress.Length);
                Array.Clear(hierarchy, 0, hierarchy.Length);

                GenerateAllBitmaps();
            }
        }
Exemple #2
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////
        public ABI(string filename)
        {
            using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read))
            {
                using (BinaryReader br = new BinaryReader(fs))
                {
                    Debug.Assert(br.ReadInt32() == 0x424d444c);
                    //Debug.Assert(br.ReadInt32() == 0x30363031); //1060
                    br.ReadInt32();                     //实验1050等版本,1050的失败

                    num_mesh      = br.ReadInt32();
                    num_animation = br.ReadInt32();
                    num_texture   = br.ReadInt32();

                    ///////////////////////////////////////////////////////////////////////////////////////////////////////////
                    //所有贴图
                    textureinfo = new TextureInfo[num_texture];
                    for (int i = 0; i < num_texture; i++)
                    {
                        textureinfo[i]         = new TextureInfo();
                        textureinfo[i].UNKNOWN = br.ReadInt32();
                        textureinfo[i].width   = br.ReadInt32();
                        textureinfo[i].height  = br.ReadInt32();
                        textureinfo[i].name    = ConvertBytesToString(br.ReadBytes(32));

                        textureinfo[i].palette = new Color[256];
                        for (int j = 0; j < 256; j++)
                        {
                            byte r = br.ReadByte();
                            byte g = br.ReadByte();
                            byte b = br.ReadByte();

                            textureinfo[i].palette[j] = Color.FromArgb(r, g, b);
                        }

                        textureinfo[i].data = br.ReadBytes(textureinfo[i].width * textureinfo[i].height);
                    }

                    ///////////////////////////////////////////////////////////////////////////////////////////////////////////
                    //着装数据
                    br.ReadByte();                    //未知标志,并不恒为1
                    //Debug.Assert(br.ReadByte() == 1);

                    num_dress = br.ReadInt32();
                    num_bone  = br.ReadInt32();

                    dress = new Dress[num_dress];
                    for (int i = 0; i < num_dress; i++)
                    {
                        Dress d = dress[i] = new Dress();
                        d.num_vertice = br.ReadInt32();
                        d.num_polygon = br.ReadInt32();
                        d.name        = ConvertBytesToString(br.ReadBytes(32));

                        d.vertex = new Vertex[d.num_vertice];
                        for (int j = 0; j < d.num_vertice; j++)
                        {
                            Vertex v = d.vertex[j] = new Vertex();
                            v.X = br.ReadSingle();
                            v.Y = br.ReadSingle();
                            v.Z = br.ReadSingle();
                        }

                        d.polygon = new Polygon[d.num_polygon];
                        for (int j = 0; j < d.num_polygon; j++)
                        {
                            Polygon poly = d.polygon[j] = new Polygon();
                            poly.num_lines = br.ReadByte();

                            if (poly.num_lines != 3 && poly.num_lines != 4)
                            {
                                //的确存在num_lines超过3/4的情况,比方说tiger.abi,num_lines就有为6的情况
                                //throw new Exception();
                            }

                            poly.texture_id = br.ReadByte();

                            poly.map_points = new Point[poly.num_lines];
                            for (int k = 0; k < poly.num_lines; k++)
                            {
                                Point p = poly.map_points[k] = new Point();
                                p.vertex_id = br.ReadInt16();
                                p.U         = br.ReadInt16() / 4096f * textureinfo[poly.texture_id].width * 2;                       //验证了除以4096映射至0-1之间是对的
                                p.V         = br.ReadInt16() / 4096f * textureinfo[poly.texture_id].width * 2;                       //这里我们扩大了两倍,以便于显示

                                p.vertex = d.vertex[p.vertex_id];
                            }
                        }

                        d.vbt       = new VidToBoneTable();
                        d.vbt.entry = new VidToBoneTableEntry[num_bone];
                        for (int j = 0; j < num_bone; j++)
                        {
                            d.vbt.entry[j]           = new VidToBoneTableEntry();
                            d.vbt.entry[j].StartVidx = br.ReadInt32();
                            d.vbt.entry[j].EndVidx   = br.ReadInt32();                           //要不要-1?
                        }
                    }

                    ///////////////////////////////////////////////////////////////////////////////////////////////////////////
                    //骨骼继承结构
                    hierarchy = new BoneHierarchy[num_bone];

                    for (int i = 0; i < num_bone; i++)
                    {
                        hierarchy[i]           = new BoneHierarchy();
                        hierarchy[i].ParentIdx = br.ReadInt32();
                        hierarchy[i].b         = new Vector3(
                            br.ReadSingle(),
                            br.ReadSingle(),
                            br.ReadSingle());
                        hierarchy[i].NodeName = ConvertBytesToString(br.ReadBytes(32));
                        hierarchy[i].UNKNOWN  = br.ReadInt32();

                        Debug.WriteLine(String.Format("{0} - [{1}]:{2}", i, hierarchy[i].ParentIdx, hierarchy[i].NodeName));
                        Debug.Assert(hierarchy[i].UNKNOWN == 0);
                    }

                    //Debug.WriteLine(fs.Position);
                }

                GenerateAllBitmaps();                 //创建所有位图
            }
        }