static ArmorWeaponChart() { try { _Chart = XmlListLoader <ArmorWeaponChart> .Load("ArmorWeaponChart.xml"); _TotalWeights = new Dictionary <string, int>(); foreach (ArmorWeaponChart chart in _Chart) { int weight = int.Parse(chart._Weight); if (!_TotalWeights.ContainsKey(chart._Type)) { _TotalWeights[chart._Type] = weight; } else { _TotalWeights[chart.Type] = _TotalWeights[chart.Type] + weight; } } } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.ToString()); throw; } }
public static void LoadFeats() { List <Feat> set = XmlListLoader <Feat> .Load("Feats.xml"); featMap = new Dictionary <string, Feat>(); altFeatMap = new Dictionary <string, string>(); types = new SortedDictionary <String, String>(); foreach (Feat feat in set) { bool changed; string commaName = CMStringUtilities.DecommaText(feat.Name, out changed); if (changed) { feat.AltName = feat.Name; feat.Name = commaName; altFeatMap.Add(feat.AltName, feat.Name); } featMap[feat.Name] = feat; //add to types list foreach (string type in feat.Types) { types[type] = type; } if (feat.Types.Count == 0) { Debug.WriteLine(feat.Name); } feats = new ObservableCollection <Feat>(); foreach (Feat f in Feat.FeatMap.Values) { feats.Add(f); } } if (DBSettings.UseDB) { _FeatsDB = new DBLoader <Feat>("feats.db"); foreach (Feat f in _FeatsDB.Items) { feats.Add(f); if (!FeatMap.ContainsKey(f.Name)) { FeatMap[f.Name] = f; } } } _FeatsLoaded = true; }
private static void LoadRecentConditions() { _RecentCondtions = XmlListLoader <FavoriteCondition> .Load("RecentConditions.xml", true); if (_RecentCondtions == null) { _RecentCondtions = new List <FavoriteCondition>(); } }
private static void LoadCustomConditions() { _CustomConditions = XmlListLoader <Condition> .Load("CustomConditions.xml", true); if (_CustomConditions == null) { _CustomConditions = new List <Condition>(); } }
public static void LoadConditions() { _Conditions = XmlListLoader <Condition> .Load("Condition.xml"); LoadSpellConditions(); #if !MONO LoadMonsterConditions(); #endif LoadCustomConditions(); LoadFavoriteConditions(); LoadRecentConditions(); }
static void LoadWeapons() { FileStream fs = null; try { List <Weapon> set = XmlListLoader <Weapon> .Load("Weapons.xml"); weapons = new Dictionary <string, Weapon>(new InsensitiveEqualityCompararer()); weaponsPlural = new Dictionary <string, Weapon>(new InsensitiveEqualityCompararer()); weaponsOriginalName = new Dictionary <string, Weapon>(new InsensitiveEqualityCompararer()); weaponsAltName = new Dictionary <string, Weapon>(new InsensitiveEqualityCompararer()); foreach (Weapon weapon in set) { Regex reg = new Regex("([-\\. \\p{L}]+), ([-\\. \\p{L}]+)"); Match m = reg.Match(weapon.Name); if (m.Success) { weapon.OriginalName = weapon.Name; weapon.Name = m.Groups[2].Value + " " + m.Groups[1].Value; weaponsOriginalName.Add(weapon.OriginalName, weapon); } weapons[weapon.Name] = weapon; if (weapon.Plural != null && weapon.Plural.Length > 0) { weaponsPlural[weapon.Plural] = weapon; } if (weapon.AltName != null && weapon.AltName.Length > 0) { weaponsAltName[weapon.AltName] = weapon; } } } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.ToString()); } finally { if (fs != null) { fs.Close(); } } }
private static void LoadFavoriteConditions() { List <FavoriteCondition> list = XmlListLoader <FavoriteCondition> .Load("FavoriteConditions.xml", true); if (list != null) { _FavoriteConditions = list; } else { _FavoriteConditions = new List <FavoriteCondition>(); //add default entries; _FavoriteConditions.Add(new FavoriteCondition(ByName("Flat-Footed"))); _FavoriteConditions.Add(new FavoriteCondition(ByName("Grappled"))); _FavoriteConditions.Add(new FavoriteCondition(ByName("Pinned"))); _FavoriteConditions.Add(new FavoriteCondition(ByName("Prone"))); } }
public static void LoadRules() { if (!_RulesLoaded) { List <Rule> set = XmlListLoader <Rule> .Load("RuleShort.xml"); types = new SortedDictionary <string, string>(); subtypes = new Dictionary <string, SortedDictionary <string, string> >(); ruleList = new List <Rule>(); foreach (Condition c in Condition.Conditions) { if (c.Text != null) { Rule r = new Rule(); r.Name = c.Name; r.Type = "Condition"; r.Source = "PFRPG Core"; r.Details = c.Text; set.Add(r); } } foreach (Rule rule in set) { ruleList.Add(rule); types[rule.Type] = rule.Type; if (rule.Subtype != null && rule.Subtype.Length > 0) { if (!subtypes.ContainsKey(rule.Type)) { subtypes[rule.Type] = new SortedDictionary <string, string>(); } subtypes[rule.Type][rule.Subtype] = rule.Subtype; } } _RulesLoaded = true; } }
public static void SaveFavoriteConditions() { List <FavoriteCondition> list = new List <FavoriteCondition>(FavoriteConditions); XmlListLoader <FavoriteCondition> .Save(list, "FavoriteConditions.xml", true); }
public static void SaveRecentConditions() { XmlListLoader <FavoriteCondition> .Save(_RecentCondtions, "RecentConditions.xml", true); }
public static void SaveCustomConditions() { XmlListLoader <Condition> .Save(_CustomConditions, "CustomConditions.xml", true); }
static SpecificItemChart() { _Chart = XmlListLoader <SpecificItemChart> .Load("SpecificItemChart.xml"); }
static Equipment() { _Equipment = XmlListLoader <Equipment> .Load("Equipment.xml"); }
static void Load() { abilities = XmlListLoader <WeaponSpecialAbility> .Load("WeaponSpecialAbility.xml"); }
static ArmorWeaponSpecialChart() { _Chart = XmlListLoader <ArmorWeaponSpecialChart> .Load("ArmorWeaponSpecialChart.xml"); }