Exemple #1
0
        public static void LoadMonsterConditions()
        {
            if (!MonsterConditionsLoaded)
            {
                int success = 0;
                int failure = 0;

                foreach (Monster monster in Monster.Monsters)
                {
                    if (monster.SpecialAbilitiesList != null)
                    {
                        foreach (SpecialAbility sa in monster.SpecialAbilitiesList)
                        {
                            if (sa.Name == "Disease" || sa.Name == "Poison")
                            {
                                Affliction a = Affliction.FromSpecialAbility(monster, sa);


                                if (a == null)
                                {
                                    failure++;
                                    //System.Diagnostics.Debug.WriteLine(monster.Name + " - " + sa.Name);
                                }
                                else
                                {
                                    success++;

                                    Condition c = new Condition();
                                    c.Name       = a.Name;
                                    c.Affliction = a;
                                    if (sa.Name == "Disease")
                                    {
                                        c.Image = "disease";
                                    }
                                    else
                                    {
                                        c.Image = "poison";
                                    }

                                    Conditions.Add(c);

                                    monster.UsableConditions.Add(c);
                                }
                            }
                        }
                    }
                }

                if (failure > 0)
                {
                    System.Diagnostics.Debug.WriteLine("Afflictions:  Succeeded: " + success + " Failed: " + failure);
                }

                _MonsterConditionsLoaded = true;
            }
        }
Exemple #2
0
 public Condition(Condition c)
 {
     _Name   = c._Name;
     _Text   = c._Text;
     _Image  = c._Image;
     _Spell  = c._Spell;
     _Custom = c._Custom;
     if (c._Bonus != null)
     {
         _Bonus = new ConditionBonus(c._Bonus);
     }
     if (c._Affliction != null)
     {
         _Affliction = (Affliction)c._Affliction.Clone();
     }
 }
        public static string AfflictionHtml(Affliction af)
        {
            StringBuilder blocks = new StringBuilder();

            blocks.CreateHtmlHeader();

            blocks.AppendEscapedTag("p", "bolded", af.Name);
            blocks.AppendOpenTag("p");
            blocks.AppendHtml(af.Text);
            blocks.AppendCloseTag("p");


            blocks.CreateHtmlFooter();

            return(blocks.ToString());
        }
Exemple #4
0
 public Affliction(Affliction a)
 {
     _Name     = a._Name;
     _Type     = a._Type;
     _Cause    = a._Cause;
     _SaveType = a._SaveType;
     _Save     = a._Save;
     if (a._Onset != null)
     {
         _Onset = (DieRoll)a._Onset.Clone();
     }
     _OnsetUnit     = a._OnsetUnit;
     _Immediate     = a._Immediate;
     _Frequency     = a._Frequency;
     _FrequencyUnit = a._FrequencyUnit;
     _Limit         = a._Limit;
     _LimitUnit     = a._LimitUnit;
     _Once          = a._Once;
     if (a._DamageDie != null)
     {
         _DamageDie = (DieRoll)a._DamageDie.Clone();
     }
     _DamageType    = a._DamageType;
     _IsDamageDrain = a.IsDamageDrain;
     if (a._SecondaryDamageDie != null)
     {
         _SecondaryDamageDie = (DieRoll)a._SecondaryDamageDie.Clone();
     }
     _SecondaryDamageType    = a._SecondaryDamageType;
     _IsSecondaryDamageDrain = a._IsSecondaryDamageDrain;
     _DamageExtra            = a._DamageExtra;
     _SpecialEffectName      = a._SpecialEffectName;
     if (a._SpecialEffectTime != null)
     {
         _SpecialEffectTime = (DieRoll)a._SpecialEffectTime.Clone();
     }
     _SpecialEffectUnit = a._SpecialEffectUnit;
     _OtherEffect       = a.OtherEffect;
     _Cure    = a._Cure;
     _Details = a._Details;
     _Cost    = a._Cost;
 }
Exemple #5
0
        public static Affliction FromSpecialAbility(Monster monster, SpecialAbility sa)
        {
            Affliction a = null;

            Regex reg = new Regex(RegexString, RegexOptions.IgnoreCase);

            Match m = reg.Match(sa.Text);

            if (m.Success)
            {
                a = new Affliction();

                a.Type = sa.Name;

                if (m.Groups["afflictionname"].Success && m.Groups["afflictionname"].Value.Trim().Length > 0)
                {
                    a.Name = m.Groups["afflictionname"].Value.Trim();

                    a.Name = a.Name.Capitalize();

                    if (a.Name == "Filth Fever")
                    {
                        a.Name += " - " + monster.Name;
                    }
                }
                else
                {
                    a.Name = monster.Name + " " + a.Type;
                }

                if (m.Groups["cause"].Success)
                {
                    a.Cause = m.Groups["cause"].Value.Trim();
                }

                a.SaveType = m.Groups["savetype"].Value;
                a.Save     = int.Parse(m.Groups["savedc"].Value);

                if (m.Groups["onset"].Success)
                {
                    if (m.Groups["immediateonset"].Success)
                    {
                        a.Immediate = true;
                    }
                    else
                    {
                        a.Onset = GetDie(m.Groups["onsetdie"].Value);

                        a.OnsetUnit = m.Groups["onsetunit"].Value;
                    }
                }
                if (m.Groups["once"].Success)
                {
                    a.Once = true;
                }
                else
                {
                    a.Frequency = int.Parse(m.Groups["frequencycount"].Value);

                    a.FrequencyUnit = m.Groups["frequencyunit"].Value;

                    if (m.Groups["Limit"].Success)
                    {
                        a.Limit     = int.Parse(m.Groups["limitcount"].Value);
                        a.LimitUnit = m.Groups["limittype"].Value;
                    }
                }

                if (m.Groups["damageeffect"].Success)
                {
                    a.DamageDie  = GetDie(m.Groups["damagedie"].Value);
                    a.DamageType = m.Groups["damagetype"].Value;

                    if (m.Groups["secondarydamagedie"].Success)
                    {
                        a.SecondaryDamageDie  = GetDie(m.Groups["secondarydamagedie"].Value);
                        a.SecondaryDamageType = m.Groups["secondarydamagetype"].Value;
                    }
                }
                else if (m.Groups["specialeffect"].Success)
                {
                    a.SpecialEffectTime = GetDie(m.Groups["specialeffectdie"].Value);
                    a.SpecialEffectName = m.Groups["specialeffectname"].Value;
                    a.SpecialEffectUnit = m.Groups["specialeffectunit"].Value;
                }
                else if (m.Groups["othereffect"].Success)
                {
                    a.OtherEffect = m.Groups["othereffect"].Value.Trim();
                }

                a.Cure = m.Groups["cure"].Value;

                if (m.Groups["details"].Success)
                {
                    a.Details = m.Groups["details"].Value.Trim();
                }
            }

            return(a);
        }