Exemple #1
0
        /// <summary>
        /// Unity Method
        /// </summary>
        void Start()
        {
            _storageSystem = GameObject.FindObjectOfType <StorageSystem>();
            selectPanel.Find("FirstBtns/Save").gameObject.SetClick(p => SaveScene());
            selectPanel.Find("FirstBtns/SaveIgcs").gameObject.SetClick(p => SaveIgcs());
            selectPanel.Find("FirstBtns/Load").gameObject.SetClick(p => LoadScene());
            selectPanel.Find("SecondBtns/Restore").gameObject.SetClick(p => RestoreScene());
            selectPanel.Find("SecondBtns/Replay").gameObject.SetClick(p => ShowMenu(3));
            selectPanel.Find("SecondBtns/Back").gameObject.SetClick(p => ShowMenu(1));

            playPanel.Find("Play").gameObject.SetClick(p => ReplayScene());
            playPanel.Find("1x").gameObject.SetClick(p => SetPlaySpeed(1));
            playPanel.Find("2x").gameObject.SetClick(p => SetPlaySpeed(2));
            playPanel.Find("3x").gameObject.SetClick(p => SetPlaySpeed(3));
            processSlider = playPanel.Find("processSlider").GetComponent <Slider>();
        }
Exemple #2
0
 private void Start()
 {
     _storageSystem = GameObject.FindObjectOfType <StorageSystem>();
 }