private void Awake()
        {
            SphereDataEntity entity = new SphereDataEntity();

            this.DataEntity = entity;
            Watch(this);
        }
 /// <summary>
 /// Unity Method
 /// </summary>
 private void Start()
 {
     cubeEntity   = (CubeRotateDataEntity)GameObject.FindObjectOfType <CubeRotateDataModel>().DataEntity;
     sphereEntity = (SphereDataEntity)GameObject.FindObjectOfType <SphereDataModel>().DataEntity;
 }