Exemple #1
0
 public Boat_model()
 {
     flag      = 1;
     from_pos  = new Vector3[] { new Vector3(4.5f, 1.5f, 0), new Vector3(5.5f, 1.5f, 0) };
     to_pos    = new Vector3[] { new Vector3(-5.5f, 1.5f, 0), new Vector3(-4.5f, 1.5f, 0) };
     boat      = Object.Instantiate(Resources.Load("Prefabs/boat", typeof(GameObject)), fromPos, Quaternion.identity, null) as GameObject;
     boat.name = "boat";
     Cmove     = boat.AddComponent(typeof(Move_model)) as Move_model;
     boat.AddComponent(typeof(ClickGUI));
 }
Exemple #2
0
 public Character_model(string Myname)
 {
     if (Myname == "priest")
     {
         character = Object.Instantiate(Resources.Load("Prefabs/priest", typeof(GameObject)), new Vector3(6, 0, 0), Quaternion.identity, null) as GameObject;
         Ctype     = 0;
     }
     else
     {
         character = Object.Instantiate(Resources.Load("Prefabs/devil", typeof(GameObject)), new Vector3(6, 0, 0), Quaternion.identity, null) as GameObject;
         Ctype     = 1;
     }
     Cmove    = character.AddComponent(typeof(Move_model)) as Move_model;
     clickgui = character.AddComponent(typeof(ClickGUI)) as ClickGUI;
     clickgui.setController(this);
 }