void Start() { infoStyle.alignment = TextAnchor.MiddleCenter; infoStyle.normal.textColor = Color.white; cManager = GetComponent <ColorealityManager>(); if (PlayerPrefs.HasKey("UseIp")) { inputIp = PlayerPrefs.GetString("UseIp"); } else { inputIp = cManager.network.Ip; } if (PlayerPrefs.HasKey("UsePort")) { inputPort = PlayerPrefs.GetInt("UsePort").ToString(); } else { inputPort = cManager.network.Port.ToString(); } cManager.network.OnConnected += (object sender, System.EventArgs e) => { info += "\r\nConectado!"; showGUI = false; }; cManager.network.OnDisconnected += (object sender, System.EventArgs e) => { info += "\r\nDesconectado."; showGUI = true; }; cManager.network.OnError += (object sender, ErrorEventArgs e) => info += "\r\nError: " + e.Message; }
void Awake() { if (Instance == null) { Instance = this; } Leap = new LeapSimulator(); Leap.AddSource(network); Screen.sleepTimeout = SleepTimeout.NeverSleep; }
void Start() { cManager = ColorealityManager.Instance; if (cManager == null) { Debug.LogError("Cannot find ColorealityManager Instance."); enabled = false; } OpenObject(curIndex); }
void Start() { cManager = ColorealityManager.Instance; if (cManager == null) { Debug.LogError("Cannot find ColorealityManager Instance."); enabled = false; } line = GetComponent <LineRenderer>(); line.positionCount = 2; }
void Start() { cManager = ColorealityManager.Instance; if (cManager == null) { Debug.LogError("Cannot find ColorealityManager Instance."); enabled = false; return; } leapConfigReceiver.AddSource(cManager.network); leapConfigReceiver.OnUpdatedData += UpdateConfig; }
void Start() { cManager = ColorealityManager.Instance; if (cManager == null) { Debug.LogError("Cannot find ColorealityManager Instance."); enabled = false; } handViews = new LeapSingleHandView[2]; handViews[0] = handLeft.GetComponent <LeapSingleHandView>(); handViews[1] = handRight.GetComponent <LeapSingleHandView>(); }
// Use this for initialization void Start() { cManager = ColorealityManager.Instance; if (cManager == null) { Debug.LogError("Cannot find ColorealityManager Instance."); enabled = false; } handObjects = new GameObject[2] { HandLeftObject, HandRightObject }; matObjects = new Material[2]; originalScales = new Vector3[2]; targetScales = new Vector3[2]; // side: 0 for left, 1 for right for (int side = 0; side < 2; side++) { matObjects[side] = handObjects[side].GetComponentInChildren <Renderer>().material; originalScales[side] = handObjects[side].transform.localScale; targetScales[side] = Vector3.zero; } }