Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.

            TileTexture[(int)Listof_Texture.Grass]      = Content.Load <Texture2D>("Grass");
            TileTexture[(int)Listof_Texture.CityCenter] = Content.Load <Texture2D>("Tile");
            TileTexture[(int)Listof_Texture.Panel1]     = Content.Load <Texture2D>("Panel1");
            TileTexture[(int)Listof_Texture.Button1]    = Content.Load <Texture2D>("Button1");

            TileTexture[(int)Listof_Texture.Road] = Content.Load <Texture2D>("Road1");

            TileTexture[(int)Listof_Texture.Residential] = Content.Load <Texture2D>("Residential");
            TileTexture[(int)Listof_Texture.Commercial]  = Content.Load <Texture2D>("Commercial");
            TileTexture[(int)Listof_Texture.Industrial]  = Content.Load <Texture2D>("Industrial");

            TileTexture[(int)Listof_Texture.Residential_Structure] = Content.Load <Texture2D>("Residential_1");
            TileTexture[(int)Listof_Texture.Commercial_Structure]  = Content.Load <Texture2D>("Commercial_1");
            TileTexture[(int)Listof_Texture.Industrial_Structure]  = Content.Load <Texture2D>("Industrial_1");


            TileTexture[(int)Listof_Texture.Construction] = Content.Load <Texture2D>("Construction1");

            TileTexture[(int)Listof_Texture.PowerPlant1] = Content.Load <Texture2D>("PowerPlant_2");

            TileTexture[(int)Listof_Texture.School1] = Content.Load <Texture2D>("School_1");

            TileTexture[(int)Listof_Texture.ButtonIcons] = Content.Load <Texture2D>("BuildingIcons");



            model     = Content.Load <Model>("CityCenter");
            model2    = Content.Load <Model>("Tower1");
            basicfont = Content.Load <SpriteFont>("romulus");

            _interface = new Interface(Screen_Size);
            _e         = new Encyclopedia();
            _city      = new City(new Point(200, 200), _e);
            _t         = new Tech();

            spriteBatch = new SpriteBatch(GraphicsDevice);


            for (int x = 0; x < Enum.GetNames(typeof(Listof_TechItems)).Length; x++)
            {
                UnlockedTech.Add((Listof_TechItems)x);
            }

            for (int x = 0; x < Enum.GetNames(typeof(Listof_BuildTabCategories)).Length; x++)
            {
                BuildTech.Add((Listof_BuildTabCategories)x, new HashSet <int>());
            }



            // TODO: use this.Content to load your game content here
        }
Exemple #2
0
        public City(Point CitySize, Encyclopedia _e)
        {
            CityArea  = new Rectangle(new Point(0, 0), CitySize);
            TileMap   = new City_Tyle[CitySize.X, CitySize.Y];
            districts = new HashSet <District>();
            this._e   = _e;

            for (int x = 0; x < CitySize.X; x++)
            {
                for (int y = 0; y < CitySize.Y; y++)
                {
                    TileMap[x, y] = new City_Tyle();
                }
            }
        }