static void UpdateClasses() { AttributeFormats formats = AttributeFormats.Load(); foreach (AttributeFormat format in formats) { CreateClassFile(format, null, true); } }
public void OnEnable() { if (attributeFormats == null) { attributeFormats = AttributeFormats.Load(); } data = (ICardData)target; foreach (AttributeFormat format in attributeFormats) { string className = char.ToUpper(format.type[0]) + format.type.Substring(1); //displayed name bei m ist Collectiblox.Monster //warum ist t null? //Funktioniert in Unity wegen Serialisierungs-Magie nicht... //Type t = Type.GetType("Collectiblox.Monster"); //Type m = typeof(Monster); //https://answers.unity.com/questions/206665/typegettypestring-does-not-work-in-unity.html if (!System.AppDomain.CurrentDomain.GetAssemblies() .Any(a => a.GetType("Collectiblox." + className) != null)) { ClassFileCreator.CreateClassFile(format, null); } } }