public Main() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; guiThread = new GuiThread(); guiThread.Start(); }
public DataAccess(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Input input, StateManager stateManager, Keymap keymap, GuiThread guiThread, ContentHelper contentHelper) { this.graphicsDevice = graphicsDevice; this.spriteBatch = spriteBatch; this.input = input; this.stateManager = stateManager; this.keymap = keymap; this.guiThread = guiThread; this.contentHelper = contentHelper; random = new Random(); }