private static void LobbySelectHandler(PacketHeader header, Connection connection, string message) { NetworkGame.Unregister(connection); connection.SendObject("LobbyRoomQuit"); LobbyRoom.Unregister(connection); Program.clientInfos.IsRun = false; Connect(connection); }
private static void LobbyInfoHandler(PacketHeader header, Connection connection, string message) { Console.WriteLine(message); NetworkGame.Register(connection); LobbyRoom.Register(connection); Program.clientInfos.IsRun = true; IsGameStarted = false; Console.WriteLine("Send message to lobby: "); while (Program.clientInfos.IsRun) { string msg; bool success = Reader.TryReadLine(out msg, 100); if (!success) { continue; } else { Console.WriteLine("Send message to lobby: "); } if (msg.StartsWith("/quit")) { Program.clientInfos.IsRun = false; } else if (msg.StartsWith("/ready")) { NetworkGame.SendReady(connection); IsGameStarted = true; Program.clientInfos.IsRun = false; } else { connection.SendObject("LobbyRoomMessage", msg); } } if (!IsGameStarted) { NetworkGame.Unregister(connection); connection.SendObject("LobbyRoomQuit"); LobbyRoom.Unregister(connection); } }