internal void TaskLoad(string name) { try { string path = Path.GetDirectoryName(name); string zipName = null; string fltName = Path.GetFileName(name); if (path.EndsWith(".zip")) { zipName = Path.GetFileName(path); path = Path.GetDirectoryName(path); } if (fltName == null) { Debug.LogErrorFormat("[MeshManager] MeshEntry.TaskLoad(): no FLT specified in {0}", name); Loaded = true; return; } if (zipName == null) { var bytes = System.IO.File.ReadAllBytes(name); var parser = new Cognitics.BinaryParser(bytes); var reader = new FltReader(parser); Flt = new FltDatabase(null, RecordType.Invalid, reader, fltName); Flt.Parse(); } else { byte[] bytes = null; ZipReader.DoDecompression(path, zipName, fltName, ref bytes); if (bytes == null) { // TODO: this log is too spammy for a regular build right now. remove conditional check once that issue is addressed if (Database.isDebugBuild) { Debug.LogErrorFormat("Missing model: {0} {1} {2}", path, zipName, fltName); } Loaded = true; return; } var parser = new Cognitics.BinaryParser(bytes); var reader = new FltReader(parser); Flt = new FltDatabase(null, RecordType.Invalid, reader, fltName); Flt.Parse(); } foreach (var texturePalette in Flt.TexturePalettes) { string texPath = Path.Combine(path, texturePalette.filename); if (File.Exists(texPath)) { Textures.Add(texPath); } else { string textureFilename = Path.Combine(path, texturePalette.filename); string zippath = Path.GetDirectoryName(textureFilename); string zipfn = Path.GetFileNameWithoutExtension(textureFilename); int us_index = 0; for (int i = 0; i < 7; ++i) { us_index = zipfn.IndexOf('_', us_index) + 1; } zipfn = zipfn.Substring(0, us_index - 1); string zipfile = Path.Combine(zippath, zipfn + ".zip"); texPath = Path.Combine(zipfile, Path.GetFileName(texturePalette.filename)); // TODO: we could query the zip here to verify the file exists within its contents //if (File.Exists(texPath)) { Textures.Add(texPath); } //else //{ // Debug.LogErrorFormat("[MeshManager] MeshEntry.TaskLoad(): texture {0} does not exist", texPath); // return; //} } } } catch (Exception e) { Debug.LogException(e); } if ((Flt != null) && (Flt.geometryRecords.Count == 0)) { Debug.LogError("[MeshManager] MeshEntry.TaskLoad(): no primary geometry for " + Flt.Path); Flt = null; } if (Flt != null) { vertices = new Vector3[Flt.VertexPalette.Dict.Count]; normals = new Vector3[Flt.VertexPalette.Dict.Count]; uvs = new Vector2[Flt.VertexPalette.Dict.Count]; int i = 0; foreach (var elem in Flt.VertexPalette.Dict) { var vert = elem.Value; if (vert is VertexWithColorNormal) { var v = vert as VertexWithColorNormal; vertices[i].x = (float)v.x; vertices[i].y = (float)v.z; vertices[i].z = (float)v.y; normals[i].x = v.i; normals[i].y = v.k; normals[i].z = v.j; uvs[i] = Vector2.zero; } else if (vert is VertexWithColorNormalUV) { var v = vert as VertexWithColorNormalUV; vertices[i].x = (float)v.x; vertices[i].y = (float)v.z; vertices[i].z = (float)v.y; normals[i].x = v.i; normals[i].y = v.k; normals[i].z = v.j; uvs[i].x = v.u; uvs[i].y = v.v; } else if (vert is VertexWithColorUV) { var v = vert as VertexWithColorUV; vertices[i].x = (float)v.x; vertices[i].y = (float)v.z; vertices[i].z = (float)v.y; normals[i] = Vector3.up; uvs[i].x = v.u; uvs[i].y = v.v; } else if (vert is VertexWithColor) // base class { var v = vert as VertexWithColor; vertices[i].x = (float)v.x; vertices[i].y = (float)v.z; vertices[i].z = (float)v.y; normals[i] = Vector3.up; uvs[i] = Vector2.zero; } ++i; } } Loaded = true; }