Exemple #1
0
        public App()
        {
            m_data = new CogaenData(new ObjectBuilder("Live", null));

            m_templates = new TemplateManager(Data);

            m_MessageHandler = new MessageHandler(this, m_data);
            m_connection = new Connection(m_MessageHandler);
            m_MessageHandler.Connection = m_connection;

            m_exporter.Add(new CogaenScriptingExporter());
            m_exporter.Add(new XnaXmlScriptExporter());
        }
 public void Reinit(string serviceName, object connection)
 {
     m_serviceName = serviceName;
     m_connection = connection as Connection;
     updateAllData();
 }
        /// <summary>
        /// Default constructor of the package.
        /// Inside this method you can place any initialization code that does not require 
        /// any Visual Studio service because at this point the package object is created but 
        /// not sited yet inside Visual Studio environment. The place to do all the other 
        /// initialization is the Initialize method.
        /// </summary>
        public CogaenEditExtensionPackage()
        {
            Trace.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));

            m_messageHandler = new MessageHandler(this, m_Data,Dispatcher.CurrentDispatcher);
            m_connection = new Connection(m_messageHandler);
            m_messageHandler.Connection = m_connection;

            Data.LiveGameObjects = new ObjectBuilder("LiveGameObjects", CogaenEditExtensionPackage.Data);

            m_mainInstance = this;

            DummyInit.Init();
        }