// static readonly List<Color32> s_Colors = new List<Color32>(); // public static void ModifyColorSpaceToLinear(this Mesh self) // { // self.GetColors(s_Colors); // // for (var i = 0; i < s_Colors.Count; i++) // s_Colors[i] = ((Color) s_Colors[i]).gamma; // // self.SetColors(s_Colors); // s_Colors.Clear(); // } public static void Clear(this CombineInstance[] self) { for (var i = 0; i < self.Length; i++) { MeshPool.Return(self[i].mesh); self[i].mesh = null; } }
public void Clear() { for (var i = 0; i < combineInstances.Count; i++) { var inst = combineInstances[i]; MeshPool.Return(inst.mesh); inst.mesh = null; combineInstances[i] = inst; } combineInstances.Clear(); MeshPool.Return(mesh); mesh = null; count = 0; hash = -1; index = -1; }
public static void DiscardTemporaryMesh(Mesh mesh) { MeshPool.Return(mesh); }