public void PlayerCanPlaceAMark()
        {
            var board = new Mock<IBoard>();
            var position = new Mock<IPosition>();
            var game = new Game(board.Object, 2);
            const int playerNumber = 0;

            board.Setup(b => b.IsEmptyAt(position.Object)).Returns(true);
            board.Setup(b => b.PlaceMark(position.Object, playerNumber));
            game.Move(position.Object);
            board.Verify(b => b.PlaceMark(position.Object, playerNumber));
        }
Exemple #2
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        public void PlayerCanPlaceAMark()
        {
            var       board        = new Mock <IBoard>();
            var       position     = new Mock <IPosition>();
            var       game         = new Game(board.Object, 2);
            const int playerNumber = 0;

            board.Setup(b => b.IsEmptyAt(position.Object)).Returns(true);
            board.Setup(b => b.PlaceMark(position.Object, playerNumber));
            game.Move(position.Object);
            board.Verify(b => b.PlaceMark(position.Object, playerNumber));
        }
        public void PlayersAreSwitchingBetweenMoves(int playerCount, int movesCount, int lastPlayerIndex)
        {
            var board = new Mock<IBoard>();
            board.Setup(b => b.IsEmptyAt(It.IsAny<IPosition>())).Returns(true);

            var game = new Game(board.Object, playerCount);
            var position = new Mock<IPosition>();
            while (movesCount-- > 0)
            {
                game.Move(position.Object);
            }
            Assert.Equal(lastPlayerIndex, game.PlayerOnMove);
        }
Exemple #4
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        public void PlayersAreSwitchingBetweenMoves(int playerCount, int movesCount, int lastPlayerIndex)
        {
            var board = new Mock <IBoard>();

            board.Setup(b => b.IsEmptyAt(It.IsAny <IPosition>())).Returns(true);

            var game     = new Game(board.Object, playerCount);
            var position = new Mock <IPosition>();

            while (movesCount-- > 0)
            {
                game.Move(position.Object);
            }
            Assert.Equal(lastPlayerIndex, game.PlayerOnMove);
        }