Exemple #1
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 /// <summary>
 /// display the current inventory
 /// </summary>
 public void DisplayInventory()
 {
     ConsoleUtil.HeaderText = "Current Inventory";
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayMessage($"Number of {_salesperson.ProductName}: {_salesperson.ProductUnits + _salesperson.UnitsAdded - _salesperson.UnitsSubtracted } ");
     DisplayContinuePrompt();
 }
Exemple #2
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 public void LookIntoTheFuture()
 {
     ConsoleUtil.HeaderText = "Look Into the Future";
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayMessage($" {_salesperson.FirstName} {_salesperson.LastName} you need to sell more {_salesperson.ProductName} or purchase a crystal ball");
     DisplayContinuePrompt();
 }
Exemple #3
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        /// <summary>
        /// display a closing screen when the user quits the application
        /// </summary>
        public void DisplayClosingScreen()
        {
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage("Thank you for playing Traveling Salesperson. The more you sell the better the chance you will have to purchase a yacht or small island.");

            DisplayContinuePrompt();
        }
Exemple #4
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        /// <summary>
        /// display a closing screen when the user quits the application
        /// </summary>
        public void DisplayClosingScreen()
        {
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("- add closing message -");

            DisplayContinuePrompt();
        }
        /// <summary>
        /// display a closing screen when the user quits the application
        /// </summary>
        public void DisplayClosingScreen()
        {
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Thank you for using The Traveling Salesperson!");

            DisplayContinuePrompt();
        }
Exemple #6
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        /// <summary>
        /// display the current account information
        /// </summary>
        public void DisplayAccountInfo()
        {
            ConsoleUtil.HeaderText = "Account Info";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("First Name: " + _salesperson.FirstName);

            DisplayContinuePrompt();
        }
Exemple #7
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 /// <summary>
 /// display the Exit prompt on a clean screen
 /// </summary>
 public void DisplayExitPrompt()
 {
     ConsoleUtil.DisplayReset();
     Console.CursorVisible = false;
     Console.WriteLine();
     ConsoleUtil.DisplayMessage(" Thank you for using the application. Press any key to Exit.");
     Console.ReadKey();
     System.Environment.Exit(1);
 }
Exemple #8
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        /// <summary>
        /// get the number of widget units to buy from the user
        /// </summary>
        /// <returns>int number of units to buy</returns>
        public int DisplayGetNumberOfUnitsToBuy()
        {
            int numberOfUnitsToAdd = 0;

            ConsoleUtil.HeaderText = "Buy Inventory";
            ConsoleUtil.DisplayReset();

            return(numberOfUnitsToAdd);
        }
Exemple #9
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        /// <summary>
        /// get the next city to travel to from the user
        /// </summary>
        /// <returns>string City</returns>
        public string DisplayGetNextCity()
        {
            string nextCity = "";

            ConsoleUtil.HeaderText = "Next City of Travel";
            ConsoleUtil.DisplayReset();

            return(nextCity);
        }
Exemple #10
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 /// <summary>
 /// display a list of the cities traveled
 /// </summary>
 public void DisplayCitiesTraveled()
 {
     ConsoleUtil.HeaderText = "Cities Traveled To";
     ConsoleUtil.DisplayReset();
     foreach (string city in _salesperson.LocationsVisited)
     {
         ConsoleUtil.DisplayMessage(city);
     }
     DisplayContinuePrompt();
 }
        /// <summary>
        /// display the current inventory
        /// </summary>
        public void DisplayInventory()
        {
            ConsoleUtil.HeaderText = "Current Inventory";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Item Type: " + _salesperson.Item.Type);
            ConsoleUtil.DisplayMessage("Number of units: " + _salesperson.Item.NumberOfUnits);

            DisplayContinuePrompt();
        }
Exemple #12
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        /// <summary>
        /// get the number of widget units to sell from the user
        /// </summary>
        /// <returns>int number of units to buy</returns>
        public int DisplayGetNumberOfUnitsToSell()
        {
            int numberOfUnitsToSell = 0;

            ConsoleUtil.HeaderText = "Sell Inventory";
            ConsoleUtil.DisplayReset();

            DisplayContinuePrompt();

            return(numberOfUnitsToSell);
        }
Exemple #13
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        public void TravelBackInTime()
        {
            Random backInTime = new Random();

            ConsoleUtil.HeaderText = "Travel Back In Time";
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage($" {_salesperson.FirstName} {_salesperson.LastName} you have traveled back to the year of:");
            Console.WriteLine(backInTime.Next(1885, 2015));

            DisplayContinuePrompt();
        }
Exemple #14
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        /// <summary>
        /// get the next city to travel to from the user
        /// </summary>
        /// <returns>string City</returns>
        public string DisplayGetNextCity()
        {
            string nextCity = "";

            ConsoleUtil.HeaderText = "Next City of Travel";
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayPromptMessage("Enter the next city:");
            nextCity = Console.ReadLine();
            DisplayContinuePrompt();
            return(nextCity);
        }
Exemple #15
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        /// <summary>
        /// get the menu choice from the user
        /// </summary>
        public MenuOption DisplayGetUserMenuChoice()
        {
            MenuOption userMenuChoice = MenuOption.None;
            bool       usingMenu      = true;

            //
            // TODO enable each application function separately and test
            //
            while (usingMenu)
            {
                //
                // set up display area
                //
                ConsoleUtil.DisplayReset();
                Console.CursorVisible = false;

                //
                // display the menu
                //
                ConsoleUtil.DisplayMessage("Please type the number of your menu choice.");
                Console.WriteLine();
                Console.WriteLine(
                    "\t" + "6. Display Account Info" + Environment.NewLine +
                    "\t" + "E. Exit" + Environment.NewLine);

                //
                // get and process the user's response
                // note: ReadKey argument set to "true" disables the echoing of the key press
                //
                ConsoleKeyInfo userResponse = Console.ReadKey(true);
                switch (userResponse.KeyChar)
                {
                case '6':
                    userMenuChoice = MenuOption.DisplayAccountInfo;
                    usingMenu      = false;
                    break;

                case 'E':
                case 'e':
                    userMenuChoice = MenuOption.Exit;
                    usingMenu      = false;
                    break;

                default:
                    //
                    // TODO handle invalid menu responses from user
                    //
                    break;
                }
            }
            Console.CursorVisible = true;

            return(userMenuChoice);
        }
Exemple #16
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 /// <summary>
 /// get the number of product units to buy from the user
 /// </summary>
 /// <returns>int number of units to buy</returns>
 public int DisplayGetNumberOfUnitsToBuy()
 {
     _salesperson.NumberOfUnitsToAdd = 0;
     ConsoleUtil.HeaderText          = "Buy Inventory";
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayPromptMessage($"Enter the number of {_salesperson.ProductName} to buy:  ");
     _salesperson.NumberOfUnitsToAdd = int.Parse(Console.ReadLine());
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayMessage(_salesperson.NumberOfUnitsToAdd + $" {_salesperson.ProductName } have been added to your inventory ");
     DisplayContinuePrompt();
     return(_salesperson.NumberOfUnitsToAdd);
 }
Exemple #17
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 /// <summary>
 /// get the number of product units to sell from the user
 /// </summary>
 /// <returns>int number of units to sell</returns>
 public int DisplayGetNumberOfUnitsToSell()
 {
     _salesperson.NumberOfUnitsToSell = 0;
     ConsoleUtil.HeaderText           = "Sell Inventory";
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayPromptMessage($"Enter the number of {_salesperson.ProductName} to sell:  ");
     _salesperson.NumberOfUnitsToSell = int.Parse(Console.ReadLine());
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayMessage(_salesperson.NumberOfUnitsToSell + $" {_salesperson.ProductName } have been subtracted from your inventory ");
     DisplayContinuePrompt();
     return(_salesperson.NumberOfUnitsToSell);
 }
Exemple #18
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 /// <summary>
 /// display the current account information
 /// </summary>
 public void DisplayAccountInfo()
 {
     ConsoleUtil.HeaderText = "Account Info";
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayMessage("First Name: " + _salesperson.FirstName);
     ConsoleUtil.DisplayMessage("Last Name: " + _salesperson.LastName);
     ConsoleUtil.DisplayMessage("Age: " + _salesperson.Age);
     ConsoleUtil.DisplayMessage("Account ID: " + _salesperson.AccountID);
     ConsoleUtil.DisplayMessage("Product Name: " + _salesperson.ProductName);
     ConsoleUtil.DisplayMessage($"Number of {_salesperson.ProductName}: {_salesperson.ProductUnits + _salesperson.UnitsAdded - _salesperson.UnitsSubtracted } ");
     DisplayContinuePrompt();
 }
        /// <summary>
        /// display the current account information
        /// </summary>
        public void DisplayAccountInfo()
        {
            ConsoleUtil.HeaderText = "Account Info";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("First Name: " + _salesperson.FirstName);
            ConsoleUtil.DisplayMessage("Last Name: " + _salesperson.LastName);

            ConsoleUtil.DisplayMessage("Item Type: " + _salesperson.Item.Type);
            ConsoleUtil.DisplayMessage("Number of units: " + _salesperson.Item.NumberOfUnits);

            DisplayContinuePrompt();
        }
Exemple #20
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        /// <summary>
        /// display the welcome screen
        /// </summary>
        public void DisplayWelcomeScreen()
        {
            StringBuilder sb = new StringBuilder();

            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage(" Thank you for playing the Traveling Salesperson.");
            Console.WriteLine();
            ConsoleUtil.DisplayMessage(" You are a Traveling Salesperson, you will first be asked to set up an account. You will then be asked what type of widgets to buy and sell. ");
            Console.WriteLine();
            sb.Clear();
            sb.AppendFormat(" Your first task will be to set up your account details.");
            ConsoleUtil.DisplayMessage(sb.ToString());
            DisplayContinuePrompt();
        }
        /// <summary>
        /// get the next city to travel to from the user
        /// </summary>
        /// <returns>string City</returns>
        public string DisplayGetNextCity()
        {
            string nextCity = "";

            ConsoleUtil.HeaderText = "Next City of Travel";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayPromptMessage("Enter the city you wish to travel to: ");
            nextCity = Console.ReadLine();

            _salesperson.CitiesVisited.Add(nextCity);

            return(nextCity);
        }
        /// <summary>
        /// display a list of the cities traveled
        /// </summary>
        public void DisplayCitiesTraveled()
        {
            ConsoleUtil.HeaderText = "Cities Traveled To";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Cities you have traveled to: ");

            // i don't know _why_ this is happening as i've got two entries of the same city...
            foreach (string cities in _salesperson.CitiesVisited)
            {
                ConsoleUtil.DisplayMessage(cities);
            }

            DisplayContinuePrompt();
        }
Exemple #23
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        /// <summary>
        /// display the welcome screen
        /// </summary>
        public void DisplayWelcomeScreen()
        {
            StringBuilder sb = new StringBuilder();

            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("- add welcome message -");
            Console.WriteLine();

            sb.Clear();
            sb.AppendFormat("Your first task will be to set up your account details.");
            ConsoleUtil.DisplayMessage(sb.ToString());

            DisplayContinuePrompt();
        }
        /// <summary>
        /// setup the new salesperson object with the initial data
        /// Note: To maintain the pattern of only the Controller changing the data this method should
        ///       return a Salesperson object with the initial data to the controller. For simplicity in
        ///       this demo, the ConsoleView object is allowed to access the Salesperson object's properties.
        /// </summary>
        public void DisplaySetupAccount()
        {
            ConsoleUtil.HeaderText = "Account Setup";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Setup your account now.");
            Console.WriteLine();

            ConsoleUtil.DisplayPromptMessage("Enter your first name: ");
            _salesperson.FirstName = Console.ReadLine();
            Console.WriteLine();

            ConsoleUtil.DisplayPromptMessage("Enter your last name: ");
            _salesperson.LastName = Console.ReadLine();
            Console.WriteLine();

            ConsoleUtil.DisplayPromptMessage("Enter the type of the item: ");
            Console.WriteLine();
            foreach (WidgetItemStock.WidgetType type in Enum.GetValues(typeof(WidgetItemStock.WidgetType)))
            {
                ConsoleUtil.DisplayMessage(type.ToString());
            }
            // complicated enum validation
            WidgetItemStock.WidgetType itemType;
            Enum.TryParse <WidgetItemStock.WidgetType>(Console.ReadLine(), out itemType);
            _salesperson.Item.Type = itemType;

            int numberOfItem;

            //int response;
            ConsoleUtil.DisplayPromptMessage($"Enter the number of {itemType} currently in stock: ");

            bool validResponse = int.TryParse(Console.ReadLine(), out numberOfItem);

            while (!validResponse)
            {
                ConsoleUtil.DisplayMessage("You didn't enter a number. Please try again.");
                Console.WriteLine();

                ConsoleUtil.DisplayPromptMessage($"Enter the number of {itemType} currently in stock: ");
                validResponse = int.TryParse(Console.ReadLine(), out numberOfItem);
            }

            _salesperson.Item.AddWidgets(numberOfItem);

            DisplayContinuePrompt();
        }
Exemple #25
0
 /// <summary>
 /// setup the new salesperson object with the initial data
 /// Note: To maintain the pattern of only the Controller changing the data this method should
 ///       return a Salesperson object with the initial data to the controller. For simplicity in
 ///       this demo, the ConsoleView object is allowed to access the Salesperson object's properties.
 /// </summary>
 public void DisplaySetupAccount()
 {
     ConsoleUtil.HeaderText = "Account Setup";
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayMessage("Setup your account now.");
     Console.WriteLine();
     ConsoleUtil.DisplayPromptMessage("Enter your First Name: ");
     _salesperson.FirstName = Console.ReadLine();
     ConsoleUtil.DisplayPromptMessage("Enter your Last Name: ");
     _salesperson.LastName  = Console.ReadLine();
     _salesperson.Age       = DisplayGetIntegerInRange(1, 130, "Enter your Age: ");
     _salesperson.AccountID = DisplayGetIntegerInRange(1, 10000, "Enter your Account ID: ");
     ConsoleUtil.DisplayPromptMessage("Enter a Product: ");
     _salesperson.ProductName  = Console.ReadLine();
     _salesperson.ProductUnits = DisplayGetIntegerInRange(1, 10000, "Enter the number of Products: ");
     Console.WriteLine();
     DisplayContinuePrompt();
 }
        /// <summary>
        /// displays updating your account
        /// </summary>
        public void DisplayUpdateAccount()
        {
            ConsoleUtil.HeaderText = "Account Update";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Update your account now.");
            Console.WriteLine();

            ConsoleUtil.DisplayPromptMessage("Enter your first name: ");
            _salesperson.FirstName = Console.ReadLine();
            Console.WriteLine();

            ConsoleUtil.DisplayPromptMessage("Enter your last name: ");
            _salesperson.LastName = Console.ReadLine();
            Console.WriteLine();

            DisplayContinuePrompt();
        }
Exemple #27
0
        /// <summary>
        /// setup the new salesperson object with the initial data
        /// Note: To maintain the pattern of only the Controller changing the data this method should
        ///       return a Salesperson object with the initial data to the controller. For simplicity in
        ///       this demo, the ConsoleView object is allowed to access the Salesperson object's properties.
        /// </summary>
        public void DisplaySetupAccount()
        {
            ConsoleUtil.HeaderText = "Account Setup";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Setup your account now.");
            Console.WriteLine();

            ConsoleUtil.DisplayPromptMessage("Enter your first name: ");
            _salesperson.FirstName = Console.ReadLine();
            Console.WriteLine();

            //
            // TODO prompt the user to input all of the required account information
            //

            DisplayContinuePrompt();
        }
        /// <summary>
        /// get the number of widget units to buy from the user
        /// </summary>
        /// <returns>int number of units to buy</returns>
        public int DisplayGetNumberOfUnitsToBuy()
        {
            int numberOfUnitsToAdd = 0;

            ConsoleUtil.HeaderText = "Buy Inventory";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayPromptMessage($"How many {_salesperson.Item.Type} do you want to buy? ");
            bool validResponse = int.TryParse(Console.ReadLine(), out numberOfUnitsToAdd);

            // validation loop, created by Velis
            while (!validResponse)
            {
                ConsoleUtil.DisplayMessage($"You didn't enter how many {_salesperson.Item.Type} you wanted to buy. Please try again.");
                ConsoleUtil.DisplayMessage("");

                ConsoleUtil.DisplayPromptMessage($"How many {_salesperson.Item.Type} do you want to buy? ");
                validResponse = int.TryParse(Console.ReadLine(), out numberOfUnitsToAdd);
            }

            return(numberOfUnitsToAdd);
        }
        /// <summary>
        /// get the menu choice from the user
        /// </summary>
        public MenuOption DisplayGetUserMenuChoice()
        {
            MenuOption userMenuChoice = MenuOption.None;
            bool       usingMenu      = true;

            //
            // TODO enable each application function separately and test
            //
            while (usingMenu)
            {
                //
                // set up display area
                //
                ConsoleUtil.DisplayReset();
                Console.CursorVisible = false;

                //
                // display the menu
                //
                ConsoleUtil.DisplayMessage("Please type the number of your menu choice.");
                Console.WriteLine();
                Console.WriteLine(
                    "\t" + "1. Travel" + Environment.NewLine +
                    "\t" + "2. Buy" + Environment.NewLine +
                    "\t" + "3. Sell" + Environment.NewLine +
                    "\t" + "4. Display Inventory" + Environment.NewLine +
                    "\t" + "5. Display Cities" + Environment.NewLine +
                    "\t" + "6. Display Account Info" + Environment.NewLine +
                    "\t" + "7. Update Account Info" + Environment.NewLine +
                    "\t" + "E. Exit" + Environment.NewLine);

                //
                // get and process the user's response
                // note: ReadKey argument set to "true" disables the echoing of the key press
                //
                ConsoleKeyInfo userResponse = Console.ReadKey(true);
                switch (userResponse.KeyChar)
                {
                case '1':
                    userMenuChoice = MenuOption.Travel;
                    usingMenu      = false;
                    break;

                case '2':
                    userMenuChoice = MenuOption.Buy;
                    usingMenu      = false;
                    break;

                case '3':
                    userMenuChoice = MenuOption.Sell;
                    usingMenu      = false;
                    break;

                case '4':
                    userMenuChoice = MenuOption.DisplayInventory;
                    usingMenu      = false;
                    break;

                case '5':
                    userMenuChoice = MenuOption.DisplayCities;
                    usingMenu      = false;
                    break;

                case '6':
                    userMenuChoice = MenuOption.DisplayAccountInfo;
                    usingMenu      = false;
                    break;

                case '7':
                    userMenuChoice = MenuOption.UpdateAccountInfo;
                    usingMenu      = false;
                    break;

                case 'E':
                case 'e':
                    userMenuChoice = MenuOption.Exit;
                    usingMenu      = false;
                    break;

                default:
                    ConsoleUtil.DisplayMessage("You didn't choose an apporpirate menu choice. Please try again.");
                    DisplayContinuePrompt();
                    DisplayGetUserMenuChoice();
                    break;
                }
            }
            Console.CursorVisible = true;

            return(userMenuChoice);
        }
Exemple #30
0
        /// <summary>
        /// get the menu choice from the user
        /// </summary>
        public MenuOption DisplayGetUserMenuChoice()
        {
            MenuOption userMenuChoice = MenuOption.None;
            bool       usingMenu      = true;

            while (usingMenu)
            {
                // set up display area
                ConsoleUtil.DisplayReset();
                Console.CursorVisible = false;
                // display the menu
                ConsoleUtil.DisplayMessage("Please type the number of your menu choice.");
                Console.WriteLine();
                Console.WriteLine(
                    "\t" + "1. Travel" + Environment.NewLine +
                    "\t" + "2. Buy" + Environment.NewLine +
                    "\t" + "3. Sell" + Environment.NewLine +
                    "\t" + "4. Display Inventory" + Environment.NewLine +
                    "\t" + "5. Display Cities" + Environment.NewLine +
                    "\t" + "6. Display Account Info" + Environment.NewLine +
                    "\t" + "7. Look Into The Future" + Environment.NewLine +
                    "\t" + "8. Travel Back In Time" + Environment.NewLine +
                    "\t" + "E. Exit" + Environment.NewLine);
                // get and process the user's response
                // note: ReadKey argument set to "true" disables the echoing of the key press
                ConsoleKeyInfo userResponse = Console.ReadKey(true);
                switch (userResponse.KeyChar)
                {
                case '1':
                    userMenuChoice = MenuOption.Travel;
                    usingMenu      = false;
                    break;

                case '2':
                    userMenuChoice = MenuOption.Buy;
                    usingMenu      = false;
                    break;

                case '3':
                    userMenuChoice = MenuOption.Sell;
                    usingMenu      = false;
                    break;

                case '4':
                    userMenuChoice = MenuOption.DisplayInventory;
                    usingMenu      = false;
                    break;

                case '5':
                    userMenuChoice = MenuOption.DisplayCities;
                    usingMenu      = false;
                    break;

                case '6':
                    userMenuChoice = MenuOption.DisplayAccountInfo;
                    usingMenu      = false;
                    break;

                case '7':
                    userMenuChoice = MenuOption.LookIntoTheFuture;
                    usingMenu      = false;
                    break;

                case '8':
                    userMenuChoice = MenuOption.TravelBackInTime;
                    usingMenu      = false;
                    break;

                case 'E':
                case 'e':
                    userMenuChoice = MenuOption.Exit;
                    usingMenu      = false;
                    break;

                default:
                    break;
                }
            }
            Console.CursorVisible = true;

            return(userMenuChoice);
        }