private void DoScan(int sleep) { this.cancel = false; this.processing = true; this.objects = new Array3D <GameObject>(this.map.Columns, this.map.Rows, Math.Max(this.map.Layers.Length, 1)); var transform = this.map.transform; for (var i = 0; i < transform.childCount; i++) { // process child var child = transform.GetChild(i); string prefabName; int layer; int column; int row; if (child.name.TryParsePrefabName(out prefabName, out layer, out column, out row)) { this.Set(column, row, layer, child.gameObject); } // check if canceled if (this.cancel) { break; } // update progress this.progress = (float)i / transform.childCount; // check if threat should sleep between each entry if (sleep > 0) { System.Threading.Thread.Sleep(sleep); } } this.cancel = false; this.processing = false; }
public void CopyTo(Array3D <T> array, int z) { }