ExchangeStorage() public méthode

public ExchangeStorage ( StorageInventory storage ) : void
storage Codebreak.Service.World.Game.Entity.Inventory.StorageInventory
Résultat void
        /// <summary>
        /// 
        /// </summary>
        /// <param name="character"></param>
        public void StartUse(CharacterEntity character)
        {
            if(!character.CanGameAction(GameActionTypeEnum.EXCHANGE))
            {
                character.Dispatch(WorldMessage.INFORMATION_MESSAGE(InformationTypeEnum.ERROR, InformationEnum.ERROR_YOU_ARE_AWAY));
                return;
            }

            character.ExchangeStorage(m_storage);
        }