private Tile MakeRandomTile(Chit chit) { var next = random.Next(0, Enum.GetValues(typeof(Resource)).Length); return(new Tile((Resource)next, chit)); }
private Tile MakeRandomTile(Chit chit) { var next = random.Next(0, Enum.GetValues(typeof(Resource)).Length); return new Tile((Resource)next, chit); }