Exemple #1
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        public TextBox(ScreenManager mgr, int width = 200)
        {
            font = mgr.Content.Load<SpriteFont>("MainFont");
            textPosition = CalculateTextPosition();

            float fontHeight = (font.MeasureString("DS")).Y;

            this.width = width;
            height = PAD + (int)fontHeight + PAD;

            Color[] pixels = new Color[width * height];
            for (int i = 0; i < pixels.Length; i++) {
                pixels[i] = Color.Gray * 0.3f;
            }
            boxTexture = new Texture2D(mgr.Game.GraphicsDevice, width, height);
            boxTexture.SetData<Color>(pixels);

            int cursorWidth = 2;
            pixels = new Color[cursorWidth * height];
            for (int i = 0; i < pixels.Length; i++) {
                pixels[i] = Color.White;
            }
            cursor = new Texture2D(mgr.Game.GraphicsDevice, cursorWidth, height);
            cursor.SetData<Color>(pixels);

            ClearKeys();
        }
Exemple #2
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        public LobbyScreen(ScreenManager mgr)
        {
            this.mgr = mgr;
            font = mgr.Content.Load<SpriteFont>("MainFont");

            btnBack = new Button("Back", new Vector2(20, 600 - 40 - 49));
            btnReady = new Button("Ready", new Vector2(mgr.Width - 40 - Button.Width, 600 - 20 - 49));
            btnStart = new Button("Start", new Vector2(mgr.Width - (40 * 2) - (Button.Width * 2), 600 - 20 - 49));
        }
Exemple #3
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        //
        // Constructor
        //
        public Client(ScreenManager mgr)
        {
            menuScreen = mgr.MenuScreen;
            lobbyScreen = mgr.LobbyScreen;
            gameScreen = mgr.GameScreen;

            Thread thread = new Thread(ClientLoop);
            thread.IsBackground = true;
            thread.Start();
        }
Exemple #4
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 public Chat(ScreenManager mgr)
 {
     Color[] pixels = new Color[width * height];
     Color color = Color.Gray * 0.3f;
     for (int i = 0; i < pixels.Length; i++) {
         pixels[i] = color;
     }
     boxTexture = new Texture2D(mgr.Game.GraphicsDevice, width, height);
     boxTexture.SetData<Color>(pixels);
 }
Exemple #5
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        public StatusBar(ScreenManager mgr)
        {
            this.mgr = mgr;
            font = mgr.Content.Load<SpriteFont>("MainFont");

            int width = mgr.Width;
            int height = 40;
            Color[] pixels = new Color[width * height];
            for (int i = 0; i < pixels.Length; i++) {
                pixels[i] = Color.White;
            }
            bgTexture = new Texture2D(mgr.Game.GraphicsDevice, width, height);
            bgTexture.SetData<Color>(pixels);
        }
Exemple #6
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        public GameScreen(ScreenManager mgr)
        {
            this.mgr = mgr;
            font = mgr.Content.Load<SpriteFont>("MainFont");

            chatBox = new Chat(mgr);

            Color[] pixels = new Color[activeWidth * activeHeight];
            for (int i = 0; i < pixels.Length; i++) {
                pixels[i] = Color.White;
            }
            activeTexture = new Texture2D(mgr.Game.GraphicsDevice, activeWidth, activeHeight);
            activeTexture.SetData<Color>(pixels);

            // enum Card { None, Code1, Code2, Code3, Code4, Code6 = 6, Bug, Debug, Hacker, Crash, SickDay, Virus }

            List<Texture2D> textures = new List<Texture2D>(13);

            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Blank"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Code1"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Code2"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Code3"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Code4"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Blank"));   // Not used
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Code6"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Bug"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Debug"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Hacker"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Crash"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\SickDay"));
            textures.Add(mgr.Content.Load<Texture2D>(@"Cards\Virus"));

            cardTextures = textures.ToArray();

            cardWidth = cardTextures[0].Width;
            cardHeight = cardTextures[0].Height;

            btnDiscard = new Button("Discard", new Vector2(20, 600 - 20 - cardHeight + 17));
        }
Exemple #7
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        protected override void LoadContent() {
            // Create a new SpriteBatch, which can be used to draw textures.
            batch = new SpriteBatch(GraphicsDevice);

            g = Globals.Get();

            g["game"] = this;
            g["mgr"] = mgr;

            g["MainFont"] = Content.Load<SpriteFont>("MainFont");
            
            g["Button-Normal"] = Content.Load<Texture2D>("Button-Normal");
            g["Button-Hover"] = Content.Load<Texture2D>("Button-Hover");

            g["buttonWidth"] = ((Texture2D)g["Button-Normal"]).Width;
            g["buttonHeight"] = ((Texture2D)g["Button-Normal"]).Height;

            mgr = new ScreenManager(this);

            #if FPS_COUNTER
            fps = new FPS(Content, Window.ClientBounds, FPS.Display.BottomRight);
            #endif
        }
Exemple #8
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        //
        // Constructor
        //
        public MenuScreen(ScreenManager mgr)
        {
            // Create all the buttons
            btnHost = new Button("Host", new Vector2(40, 80));
            btnHost.Click += btnHost_Click;

            btnJoin = new Button("Join", new Vector2(40, 140));
            btnJoin.Click += btnJoin_Click;

            btnCredits = new Button("Credits", new Vector2(40, 200));
            btnCredits.Click += btnCredits_Click;

            btnQuit = new Button("Quit", new Vector2(40, 600 - 40 - 49));
            btnQuit.Click += btnQuit_Click;

            //string boxText = "I know what you're thinking. \"Did he fire six shots or only five?\" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?";
            string boxText = "What would you like for your nickname?";
            int boxWidth = 500;
            nameBoxCancel = new Button("Back", Vector2.Zero);
            nameBoxOK = new Button("Accept", Vector2.Zero);
            Button[] btns = new Button[] { nameBoxOK, nameBoxCancel };
            nameBoxText = new TextBox(mgr, boxWidth - 40);
            //
            nameBox = new Window(mgr, boxText, boxWidth, btns, nameBoxText);

            boxText = "What is your host's IP address?";
            ipBoxCancel = new Button("Back", Vector2.Zero);
            ipBoxOK = new Button("Join", Vector2.Zero);
            btns = new Button[] { ipBoxOK, ipBoxCancel };
            ipBoxText = new IPBox(mgr, boxWidth - 40);
            //
            ipBox = new Window(mgr, boxText, boxWidth, btns, ipBoxText);

            boxText = "Created by Derek, of course!";
            creditsBoxOK = new Button("Okay", Vector2.Zero);
            btns = new Button[] { creditsBoxOK };
            //
            creditsBox = new Window(mgr, boxText, boxWidth, btns);

            this.mgr = mgr;
        }
Exemple #9
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        public Window(ScreenManager mgr, string text, int width, Button[] buttons, ITextBox textbox)
        {
            // Load font
            font = mgr.Content.Load<SpriteFont>("MainFont");

            textBox = textbox;

            // Starts at top left and rotates clockwise
            boxTextures = new Texture2D[8] {
                mgr.Content.Load<Texture2D>(@"Box\Box-Top-Left"),
                mgr.Content.Load<Texture2D>(@"Box\Box-Top"),
                mgr.Content.Load<Texture2D>(@"Box\Box-Top-Right"),
                mgr.Content.Load<Texture2D>(@"Box\Box-Right"),
                mgr.Content.Load<Texture2D>(@"Box\Box-Bottom-Right"),
                mgr.Content.Load<Texture2D>(@"Box\Box-Bottom"),
                mgr.Content.Load<Texture2D>(@"Box\Box-Bottom-Left"),
                mgr.Content.Load<Texture2D>(@"Box\Box-Left")
            };

            //
            // Dimensions
            //

            screenWidth = mgr.Width;
            screenHeight = mgr.Height;
            boxWidth = width;
            //boxHeight needs to be calculated
            cornerWidth = boxTextures[0].Width;
            cornerHeight = boxTextures[0].Height;

            //
            // Calculate boxHeight
            //

            Vector2 textDim = font.MeasureString(text);
            int innerBoxWidth = boxWidth - (PAD * 2);
            // Need word wrap?
            if (textDim.X > innerBoxWidth) {
                string[] tokens = text.Split(' ');
                StringBuilder lineBuilder = new StringBuilder();

                for (int i = 0; i < tokens.Length; i++) {
                    lineBuilder.Append(tokens[i]);
                    textDim = font.MeasureString(lineBuilder.ToString());

                    lineBuilder.Append(" ");

                    // Breaking point?
                    if (textDim.X > innerBoxWidth) {
                        // Remove last token (and space) because it went over boxWidth
                        lineBuilder.Remove(lineBuilder.Length - (tokens[i].Length + 1), tokens[i].Length + 1);
                        // Save newly-created line
                        lines.Add(lineBuilder.ToString());
                        // Clear for next line
                        lineBuilder.Clear();
                        // Start new line with last word that didn't fit (and space)
                        lineBuilder.Append(tokens[i]);
                        lineBuilder.Append(" ");
                    }
                }
                // Add left over as last line
                lines.Add(lineBuilder.ToString());
            }
            // No word wrap needed
            else {
                lines.Add(text);
            }
            // Add up all of this stuff to get the total height:
            //   number of lines of text * the height of a text letter
            // + box padding * 4 (top, middle, ... , middle, bottom)
            // + the height of a button
            // + the height of a textbox
            int textBoxHeight = 0;
            if (textBox != null) textBoxHeight = textBox.GetHeight() + (PAD * 2);
            boxHeight = (lines.Count * (int)textDim.Y) + (PAD * 3) + Button.Height + textBoxHeight;

            x1 = (screenWidth - boxWidth) / 2;
            x2 = x1 + boxWidth;
            y1 = (screenHeight - boxHeight) / 2;
            y2 = y1 + boxHeight;

            //
            // Buttons
            //

            this.btns = buttons;

            if (btns.Length >= 1) {
                btns[0].Position = new Vector2(x2 - PAD - Button.Width, y2 - PAD - Button.Height);

                if (btns.Length == 2) {
                    btns[1].Position = new Vector2(x1 + PAD, y2 - PAD - Button.Height);
                }
            }

            if (textBox != null)
                textBox.SetPosition(new Vector2(x1 + PAD, y2 - (PAD * 3) - Button.Height - textBox.GetHeight()));

            // Corners
            boxPositions[0] = new Vector2(x1, y1);
            boxPositions[2] = new Vector2(x2 - cornerWidth, y1);
            boxPositions[4] = new Vector2(x2 - cornerWidth, y2 - cornerHeight);
            boxPositions[6] = new Vector2(x1, y2 - cornerHeight);

            linePositions = new Vector2[lines.Count];
            for (int i = 0; i < linePositions.Length; i++) {
                linePositions[i] = new Vector2(x1 + PAD, y1 + PAD + (i * (int)textDim.Y));
            }

            // screenOverlay
            Color[] pixels = new Color[screenWidth * screenHeight];
            for (int i = 0; i < pixels.Length; i++) {
                pixels[i] = screenOverlayColor;
            }
            screenOverlay = new Texture2D(mgr.Game.GraphicsDevice, screenWidth, screenHeight);
            screenOverlay.SetData<Color>(pixels);

            // boxBackground
            pixels = new Color[boxWidth * boxHeight];
            for (int i = 0; i < pixels.Length; i++) {
                pixels[i] = boxBackgroundColor;
            }
            boxBackground = new Texture2D(mgr.Game.GraphicsDevice, boxWidth, boxHeight);
            boxBackground.SetData<Color>(pixels);
        }
Exemple #10
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 public Window(ScreenManager mgr, string text, int width, Button[] buttons)
     : this(mgr, text, width, buttons, null)
 {
 }