public CCReverseTimeState(CCReverseTime action, CCNode target) : base(action, target) { Other = action.Other; OtherState = (CCFiniteTimeActionState)Other.StartAction(target); }
public CCReverseTimeState (CCReverseTime action, CCNode target) : base (action, target) { Other = action.Other; OtherState = (CCFiniteTimeActionState)Other.StartAction (target); }