public static CCFiniteTimeAction ActionWithDuration(float t) { CCFadeOutTRTiles fadeout = new CCFadeOutTRTiles(t, new CCGridSize(16, 12)); CCFiniteTimeAction back = fadeout.Reverse(); CCDelayTime delay = new CCDelayTime (0.5f); return new CCSequence(fadeout, delay, back); }
public CCFadeOutTRTilesState(CCFadeOutTRTiles action, CCNode target) : base(action, target) { }
public CCFadeOutTRTilesState (CCFadeOutTRTiles action, CCNode target) : base (action, target) { }