public static CCFiniteTimeAction ActionWithDuration(float t)
        {
            CCFadeOutTRTiles fadeout = new CCFadeOutTRTiles(t, new CCGridSize(16, 12));
            CCFiniteTimeAction back = fadeout.Reverse();
            CCDelayTime delay = new CCDelayTime (0.5f);

			return new CCSequence(fadeout, delay, back);
        }
 public CCFadeOutTRTilesState(CCFadeOutTRTiles action, CCNode target) : base(action, target)
 {
 }
Exemple #3
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 public CCFadeOutTRTilesState (CCFadeOutTRTiles action, CCNode target) : base (action, target)
 {
 }