Exemple #1
0
 void HandleAccelerate(CCAcceleration acceleration)
 {
     if (gameSuspended)
         return;
     float accel_filter = 0.1f;
     bird_vel.X = bird_vel.X * accel_filter + (float)acceleration.X * (1.0f - accel_filter) * 500.0f;
 }
Exemple #2
0
 public virtual void didAccelerate(CCAcceleration pAccelerationValue)
 {
     CCLog.Log("Layer2 accel");
 }