public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.ContentRootDirectory = "Content"; var windowSize = mainWindow.WindowSizeInPixels; #if __ANDROID__ var desiredWidth = 480f; var desiredHeight = 800f; #elif WINDOWS var desiredWidth = 480f; var desiredHeight = 800f; #elif __IOS__ var desiredWidth = 640.0f; var desiredHeight = 960.0f; #endif // This will set the world bounds to be (0,0, w, h) // CCSceneResolutionPolicy.ShowAll will ensure that the aspect ratio is preserved CCScene.SetDefaultDesignResolution(desiredWidth, desiredHeight, CCSceneResolutionPolicy.ShowAll); // Determine whether to use the high or low def versions of our images // Make sure the default texel to content size ratio is set correctly // Of course you're free to have a finer set of image resolutions e.g (ld, hd, super-hd) #if __IOS__ CCSprite.DefaultTexelToContentSizeRatio = 0.8f; #elif __ANDROID__ CCSprite.DefaultTexelToContentSizeRatio = 0.9f; #else CCSprite.DefaultTexelToContentSizeRatio = 1.0f; #endif if (desiredWidth < windowSize.Width) { application.ContentSearchPaths.Add("hd"); //CCSprite.DefaultTexelToContentSizeRatio = 2.0f; } else { application.ContentSearchPaths.Add("ld"); //CCSprite.DefaultTexelToContentSizeRatio = 1.0f; } var scene = new CCScene(mainWindow); var introLayer = new IntroLayer(); scene.AddChild(introLayer); mainWindow.RunWithScene(scene); }