/// <summary> /// Adds a standard touch delegate to the dispatcher's list. /// See StandardTouchDelegate description. /// IMPORTANT: The delegate will be retained. /// </summary> public void AddStandardDelegate(ICCStandardTouchDelegate pDelegate, int nPriority) { CCTouchHandler pHandler = CCStandardTouchHandler.HandlerWithDelegate(pDelegate, nPriority); if (!m_bLocked) { ForceAddHandler(pHandler, m_pStandardHandlers); } else { m_pHandlersToAdd.Add(pHandler); m_bToAdd = true; } }
/// <summary> /// allocates a TouchHandler with a delegate and a priority /// </summary> public static CCStandardTouchHandler HandlerWithDelegate(ICCStandardTouchDelegate pDelegate, int nPriority) { var pHandler = new CCStandardTouchHandler(pDelegate, nPriority); return pHandler; }
/// <summary> /// allocates a TouchHandler with a delegate and a priority /// </summary> public static CCStandardTouchHandler HandlerWithDelegate(ICCStandardTouchDelegate pDelegate, int nPriority) { var pHandler = new CCStandardTouchHandler(pDelegate, nPriority); return(pHandler); }