protected virtual void OnClear(CocoMakeupCategory _category)
        {
            if (_category == CocoMakeupCategory.Eyebrow || _category == CocoMakeupCategory.Eyecolor)
            {
                CocoMakeupControlChange temp = (CocoMakeupControlChange)m_CurrControlExecutor;
                temp.ResetTexture();
            }
            else
            {
                m_CurrControlExecutor.ClearPatting();
            }
            PlayFaceEffect();

            //m_CharacterMakeupData.RemoveItem(m_CurrControlExecutor.ItemData.belongCategoryData.type);
            //m_CharacterManager.SaveCharacterDress(m_CharacterManager.MainCharacter);
        }