private void resizeTilemapsToolStripMenuItem_Click(object sender, EventArgs e) { if (currentSector == null) { return; } int currentSizeX = 0; int currentSizeY = 0; foreach (Tilemap tilemap in currentSector.tilemaps) { if (tilemap.width > currentSizeX) { currentSizeX = tilemap.width; } if (tilemap.height > currentSizeY) { currentSizeY = tilemap.height; } } SectorResizeDialog srd = new SectorResizeDialog(currentSizeX, currentSizeY); if (srd.ShowDialog() == DialogResult.OK) { foreach (Tilemap tilemap in currentSector.tilemaps) { tilemap.OffsetBy(srd.OffsetX, srd.OffsetY); tilemap.ResizeTo(srd.SectorWidth, srd.SectorHeight); } foreach (GameObject go in currentSector.gameObjects) { if (!(go is SpatialGameObject)) { continue; } SpatialGameObject sgo = (SpatialGameObject)go; sgo.X += 32 * srd.OffsetX; sgo.Y += 32 * srd.OffsetY; } cbSector_SelectedIndexChanged(sender, e); } }
private void resizeTilemapsToolStripMenuItem_Click(object sender, EventArgs e) { if (currentSector == null) return; int currentSizeX = 0; int currentSizeY = 0; foreach (Tilemap tilemap in currentSector.tilemaps) { if (tilemap.width > currentSizeX) currentSizeX = tilemap.width; if (tilemap.height > currentSizeY) currentSizeY = tilemap.height; } SectorResizeDialog srd = new SectorResizeDialog(currentSizeX, currentSizeY); if (srd.ShowDialog() == DialogResult.OK) { foreach (Tilemap tilemap in currentSector.tilemaps) { tilemap.OffsetBy(srd.OffsetX, srd.OffsetY); tilemap.ResizeTo(srd.SectorWidth, srd.SectorHeight); } foreach (GameObject go in currentSector.gameObjects) { if (!(go is SpatialGameObject)) continue; SpatialGameObject sgo = (SpatialGameObject)go; sgo.X += 32*srd.OffsetX; sgo.Y += 32*srd.OffsetY; } cbSector_SelectedIndexChanged(sender, e); } }