/// <summary/> protected internal override void Tick(int ctick) { _timer.Tick(ctick); if (_timer.IsComplete) { FinishClear(ctick); } }
/// <summary/> protected internal override void Tick(int ctick) { // Check if the construction Timer has completed. _timer.Tick(ctick); if (_timer.IsComplete) { FinishConstruction(ctick); } }