Exemple #1
0
	public void startSkill()
	{
		var skill = Object.Instantiate(skillGo) as GameObject;
		skill.GetComponent<Skill>().startGo = startGo;
		skill.GetComponent<Skill>().targetGo = targetGo;
		skill.GetComponent<Skill>().targetGos.Add(targetGo);
		Cmd.SkillHurtData hurt = new Cmd.SkillHurtData();
		hurt.subhp = 100;
		skill.GetComponent<Skill>().hurts.Add(hurt);

		// 检查技能的有效性
		int count = 0;
		foreach (SendTargetEventBase t in skill.GetComponents<SendTargetEventBase>())
		{
			if (t.sendTargetEvent == true)
				count++;

			if (count >= 2)
			{
				Debug.LogError("技能有多个发送到达目标的组件");
				return;
			}
		}

		foreach (SkillBase t in skill.GetComponents<SkillBase>())
		{
			t.StartSkill();
		}
		skill.transform.parent = startGo.transform;
		skill.transform.localPosition = Vector3.zero;
	}
Exemple #2
0
    public void startSkill()
    {
        var skill = Object.Instantiate(skillGo) as GameObject;

        skill.GetComponent <Skill>().startGo  = startGo;
        skill.GetComponent <Skill>().targetGo = targetGo;
        skill.GetComponent <Skill>().targetGos.Add(targetGo);
        Cmd.SkillHurtData hurt = new Cmd.SkillHurtData();
        hurt.subhp = 100;
        skill.GetComponent <Skill>().hurts.Add(hurt);

        // 检查技能的有效性
        int count = 0;

        foreach (SendTargetEventBase t in skill.GetComponents <SendTargetEventBase>())
        {
            if (t.sendTargetEvent == true)
            {
                count++;
            }

            if (count >= 2)
            {
                Debug.LogError("技能有多个发送到达目标的组件");
                return;
            }
        }

        foreach (SkillBase t in skill.GetComponents <SkillBase>())
        {
            t.StartSkill();
        }
        skill.transform.parent        = startGo.transform;
        skill.transform.localPosition = Vector3.zero;
    }