Exemple #1
0
        private void Update()
        {
            if (!recording)
            {
                return;
            }
            timeElapsedSec += Time.deltaTime;
            if (timeElapsedSec < RecordDelaySec)
            {
                return;
            }
            timeElapsedSec = 0f;
            if (Camera.main == null)
            {
                return;
            }
            Transform transform = Camera.main.transform;
            Vector3   position  = Camera.main.transform.position;
            Vector3   forward   = Camera.main.transform.forward;

            if (!(lastCamVisibility.Position == position) || !(lastCamVisibility.Forward == forward))
            {
                CameraVisibility cameraVisibility = default(CameraVisibility);
                cameraVisibility.Position    = position;
                cameraVisibility.Forward     = forward.normalized;
                cameraVisibility.Up          = transform.up;
                cameraVisibility.Right       = transform.right;
                camVisibilities[camVisIndex] = cameraVisibility;
                camVisIndex++;
                lastCamVisibility = cameraVisibility;
                if (camVisIndex == MaxEntries)
                {
                    StopRecording();
                }
            }
        }
Exemple #2
0
        private List <CameraVisibility> collapseVisibilities()
        {
            int num  = int.MaxValue;
            int num2 = int.MinValue;
            int num3 = int.MaxValue;
            int num4 = int.MinValue;
            int num5 = int.MaxValue;
            int num6 = int.MinValue;

            for (int i = 0; i < camVisIndex; i++)
            {
                int num7 = (int)Mathf.Round(camVisibilities[i].Position.x);
                if (num7 < num)
                {
                    num = num7;
                }
                if (num7 > num2)
                {
                    num2 = num7;
                }
                int num8 = (int)Mathf.Round(camVisibilities[i].Position.y);
                if (num8 < num3)
                {
                    num3 = num8;
                }
                if (num8 > num4)
                {
                    num4 = num8;
                }
                int num9 = (int)Mathf.Round(camVisibilities[i].Position.z);
                if (num9 < num5)
                {
                    num5 = num9;
                }
                if (num9 > num6)
                {
                    num6 = num9;
                }
            }
            num--;
            num2++;
            num3--;
            num4++;
            num5--;
            num6++;
            int num10 = -num;
            int num11 = Mathf.Abs(num2 - num) + 1;
            int num12 = -num3;
            int num13 = Mathf.Abs(num4 - num3) + 1;
            int num14 = -num5;
            int num15 = Mathf.Abs(num6 - num5) + 1;

            List <CameraVisibility>[,,] array = new List <CameraVisibility> [num11, num13, num15];
            for (int i = 0; i < camVisIndex; i++)
            {
                int  num16 = (int)Mathf.Round(camVisibilities[i].Position.x) + num10;
                int  num17 = (int)Mathf.Round(camVisibilities[i].Position.y) + num12;
                int  num18 = (int)Mathf.Round(camVisibilities[i].Position.z) + num14;
                bool flag  = false;
                List <CameraVisibility> list = array[num16, num17, num18];
                if (list == null)
                {
                    list = (array[num16, num17, num18] = new List <CameraVisibility>());
                }
                else
                {
                    for (int j = 0; j < list.Count; j++)
                    {
                        float magnitude = (camVisibilities[i].Position - list[j].Position).magnitude;
                        if (magnitude <= MinDistanceVariance && Vector3.Angle(list[j].Forward, camVisibilities[i].Forward) <= MinAngleVariance)
                        {
                            flag = true;
                            break;
                        }
                    }
                }
                if (!flag)
                {
                    CameraVisibility item = default(CameraVisibility);
                    item.Forward  = camVisibilities[i].Forward;
                    item.Up       = camVisibilities[i].Up;
                    item.Right    = camVisibilities[i].Right;
                    item.Position = camVisibilities[i].Position;
                    item.Fov      = CamFov;
                    list.Add(item);
                }
            }
            deriveAdditionalVisibilities(array, num10, num12, num14);
            return(getUniqueVisibilities(array));
        }
Exemple #3
0
        private void deriveAdditionalVisibilities(List <CameraVisibility>[,,] camVisibilitiesAtPos, int xIndexOffset, int yIndexOffset, int zIndexOffset)
        {
            int length  = camVisibilitiesAtPos.GetLength(0);
            int length2 = camVisibilitiesAtPos.GetLength(1);
            int length3 = camVisibilitiesAtPos.GetLength(2);
            int num     = 0;

            for (int i = 0; i < length; i++)
            {
                for (int j = 0; j < length2; j++)
                {
                    for (int k = 0; k < length3; k++)
                    {
                        List <CameraVisibility> list = camVisibilitiesAtPos[i, j, k];
                        if (list != null)
                        {
                            continue;
                        }
                        Vector3 vector  = default(Vector3);
                        Vector3 vector2 = default(Vector3);
                        float   num2    = 0f;
                        int     num3    = -1;
                        int     num4    = 1;
                        for (int l = num3; l <= num4; l++)
                        {
                            int num5 = i + l;
                            if (num5 < 0 || num5 >= length)
                            {
                                continue;
                            }
                            for (int m = num3; m <= num4; m++)
                            {
                                int num6 = j + m;
                                if (num6 < 0 || num6 >= length2)
                                {
                                    continue;
                                }
                                for (int n = num3; n <= num4; n++)
                                {
                                    int num7 = k + n;
                                    if (num7 < 0 || num7 >= length3)
                                    {
                                        continue;
                                    }
                                    List <CameraVisibility> list2 = camVisibilitiesAtPos[num5, num6, num7];
                                    if (list2 == null)
                                    {
                                        continue;
                                    }
                                    for (int num8 = 0; num8 < list2.Count; num8++)
                                    {
                                        if (!list2[num8].IsDerived)
                                        {
                                            vector  += list2[num8].Forward;
                                            vector2 += list2[num8].Up;
                                            num2     = ((list2[num8].Fov > num2) ? list2[num8].Fov : num2);
                                        }
                                    }
                                }
                            }
                        }
                        if (vector.magnitude != 0f)
                        {
                            CameraVisibility item = default(CameraVisibility);
                            item.Forward   = vector.normalized;
                            item.Up        = vector2.normalized;
                            item.Right     = Vector3.Cross(item.Up, item.Forward).normalized;
                            item.Fov       = num2;
                            item.IsDerived = true;
                            item.Position  = new Vector3(i - xIndexOffset, j - yIndexOffset, k - zIndexOffset);
                            num++;
                            List <CameraVisibility> list3 = new List <CameraVisibility>();
                            list3.Add(item);
                            camVisibilitiesAtPos[i, j, k] = list3;
                        }
                    }
                }
            }
        }