Exemple #1
0
        private void calculateVerticalNormalizedPositionRowIncrement()
        {
            if (numRows <= 1)
            {
                verticalNormalizedPositionRowIncrement = 0f;
                return;
            }
            ExchangeScreenInventoryItem exchangeScreenInventoryItem  = items[0];
            ExchangeScreenInventoryItem exchangeScreenInventoryItem2 = items[numCols];
            float num  = exchangeScreenInventoryItem.transform.localPosition.y - exchangeScreenInventoryItem2.transform.localPosition.y;
            float num2 = scrollRect.content.rect.height - ((RectTransform)scrollRect.transform).rect.height;

            verticalNormalizedPositionRowIncrement = num / num2;
        }
Exemple #2
0
        private GameObject createItem(string id, int count, GameObject itemPrefab)
        {
            GameObject   gameObject   = UnityEngine.Object.Instantiate(itemPrefab, ScrollContent);
            ExchangeItem exchangeItem = new ExchangeItem();

            exchangeItem.CollectibleType       = id;
            exchangeItem.QuantityEarned        = count;
            exchangeItem.CollectibleDefinition = Service.Get <CollectibleDefinitionService>().Get(id);
            ExchangeItem exchangeItem2            = exchangeItem;
            ExchangeScreenInventoryItem component = gameObject.GetComponent <ExchangeScreenInventoryItem>();

            component.ExchangeItem = exchangeItem2;
            items.Add(component);
            return(gameObject);
        }
Exemple #3
0
        private void changeAnimatingRow(int row)
        {
            currentAnimatingRow     = row;
            numAnimatingItems       = calculateAnimatingItemsForRow(row);
            currentRowAnimationTime = totalAnimTime * ((float)numAnimatingItems / (float)totalValidCollectibles);
            int count = items.Count;

            for (int i = 0; i < count; i++)
            {
                ExchangeScreenInventoryItem exchangeScreenInventoryItem = items[i];
                if (exchangeScreenInventoryItem.CalculatedRowPosition == currentAnimatingRow)
                {
                    exchangeScreenInventoryItem.StartExchanging();
                }
                else if (exchangeScreenInventoryItem.CalculatedRowPosition < currentAnimatingRow)
                {
                    exchangeScreenInventoryItem.StopExchanging();
                }
            }
            float num = Mathf.Clamp01((float)currentAnimatingRow * verticalNormalizedPositionRowIncrement);

            scrollTo(1f - num, RowScrollTime);
        }
Exemple #4
0
        private void calculateItemRowsColumns()
        {
            numRows = 0;
            numCols = 0;
            float num   = 0f;
            int   num2  = 0;
            int   num3  = 0;
            int   count = items.Count;

            for (int i = 0; i < count; i++)
            {
                ExchangeScreenInventoryItem exchangeScreenInventoryItem = items[i];
                num3++;
                if (i == 0)
                {
                    num  = exchangeScreenInventoryItem.transform.localPosition.y;
                    num2 = 1;
                }
                else if (Math.Abs(exchangeScreenInventoryItem.transform.localPosition.y - num) > float.Epsilon)
                {
                    num2++;
                    num = exchangeScreenInventoryItem.transform.localPosition.y;
                    if (numCols == 0)
                    {
                        numCols = num3 - 1;
                    }
                    num3 = 0;
                }
                exchangeScreenInventoryItem.CalculatedRowPosition = num2 - 1;
            }
            numRows = num2;
            if (numCols == 0)
            {
                numCols = num3;
            }
        }