Exemple #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Verwijzing naar het object van type Game1 wordt opgeslagen in instance
            instance = this;
            _menu = new Menu();

            base.Initialize();
        }
Exemple #2
0
 public void Reset()
 {
     _active = false;
     _menu = new Menu();
 }