public void MenuScreenEvent(Object o, EventArgs e) { ScreenDir destination = (ScreenDir)o; switch (destination) { case ScreenDir.Play: gameScreen = new GameScreen(new EventHandler(GameScreenEvent), this.Content); gameScreen.LoadContent(Content); currentScreen = gameScreen; break; case ScreenDir.Options: currentScreen = optionsScreen; break; case ScreenDir.HighScore: highscoreScreen.SetHighScoreLabel(); currentScreen = highscoreScreen; break; case ScreenDir.Quit: this.Exit(); break; } }
public void OptionsScreenEvent(Object sender, EventArgs e) { currentScreen = menuScreen; }
public void GameScreenEvent(Object sender, EventArgs e) { currentScreen = menuScreen; }
public void HighScoreScreenEvent(Object sender, EventArgs e) { currentScreen = menuScreen; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here menuScreen = new MenuScreen(new EventHandler(MenuScreenEvent)); gameScreen = new GameScreen(new EventHandler(GameScreenEvent),this.Content); optionsScreen = new OptionsScreen(new EventHandler(OptionsScreenEvent), this.graphics); highscoreScreen = new HighScoreScreen(new EventHandler(HighScoreScreenEvent), this.Content); currentScreen = menuScreen; ShapeGenerator.SetGraphicsDevice(this.GraphicsDevice); //////////////////////GLOBAL VARIALBLEZ/////////////////// // Sets the preferred resolution which get used as a basis for game // A scale matrix of 1.0f will run at this resolution // Xbox resolution / hd resolution is 1280x720 by default CUtil.SCREEN_HEIGHT_PREFMAX = 720; CUtil.SCREEN_WIDTH_PREFMAX = 1280; // Set the default resolutions graphics.PreferredBackBufferHeight = CUtil.SCREEN_HEIGHT_PREFMAX; graphics.PreferredBackBufferWidth = CUtil.SCREEN_WIDTH_PREFMAX; // Set the default scale matrix CUtil.ScaleMatrix = Matrix.CreateScale(1.0f); CUtil.GraphicsDevice = this.GraphicsDevice; CUtil.ContentManager = this.Content; CUtil.Graphics = this.graphics; if (Options.IsFullScreen) { graphics.IsFullScreen = Options.IsFullScreen; CUtil.SetResolution(CUtil.FullScreenResolution.X, CUtil.FullScreenResolution.Y); } else { CUtil.SetResolution(CUtil.InitalResolution.X, CUtil.InitalResolution.Y); } if (Options.IsLetterBox) CUtil.EnableLetterBox(); CUtil.GenerateMOTD(); /////////////////////////////////////////////// graphics.ApplyChanges(); MySerializer.SaveConfig(); base.Initialize(); }