Exemple #1
0
 private static void handleRoundStarted(IIncommingMessage rawMsg)
 {
     if (ClientUIOverlord.currentState == ClientUIStates.PlayingGame && isInTournament)
     {
         ClientUIStateManager.requestGotoState(ClientUIStates.GameLobby, () => {
             NewGameCreator.handleJoinPreGame(GameInfoType.PreGame, rawMsg.AsString());
         });
     }
     else
     {
         NewGameCreator.handleJoinPreGame(GameInfoType.PreGame, rawMsg.AsString());
     }
 }
 private void Start()
 {
     singleton = this;
 }